How-to! Content creation in Second Life sounds great, until you start looking at the price-tags on some of the pro software that’s commonly used to create it.

If you’re a content-creator who cares about creator-rights, you probably shouldn’t be using a bootleg copy of Photoshop (for example) to make your stuff. You can do better.

Here’s a short roundup of some great free tools that get the job done, do it well, won’t stress out your PC, and won’t blow your budget … on account of, you know, being free.

Try The GIMP

The GNU Image Manipulation Program (AKA The GIMP) has been around in one form or another for more than a decade. While not intended to mimic Adobe’s Photoshop, it still contains all the tools that 99% of Photoshop users ever actually use, and quite a bit more.

If you’re used to Photoshop and you don’t want to learn a new UI, try GIMPshop, which takes The GIMP and rearranges things to make it more familiar to those with Photoshop experience, or who want to follow Photoshop tutorials.

GIMP and GIMPshop are also free, and Photoshop – by comparison – is rather pricey.

If you’re looking for The GIMP for Windows, go here.

Try SculptyPaint

If you’re creating sculpty prims, you could do worse than using SculptyPaint to do it with. Don’t bother yourself with things like Maya 3D. Quite aside from the cost, you’ll find that the software is very confusing if all you want to make is a sculpted prim.

Try Qavimator or Blender

If you want to make simple animations or poses, give Qavimator a try. It’s a fairly straightforward tool to help you do just that. If you want to work on more elaborate animations, Blender is probably the way to go, courtesy of the technical wizardry of Jacek Antonelli.

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