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> <channel><title>Comments on: Play it now &#8211; Penumbra: Overture, Black Plague and Requiem</title> <atom:link href="http://dwellonit.taterunino.net/2009/07/16/play-it-now-penumbra-overture-black-plague-and-requiem/feed/" rel="self" type="application/rss+xml" /><link>http://dwellonit.taterunino.net/2009/07/16/play-it-now-penumbra-overture-black-plague-and-requiem/</link> <description>Tateru Nino writes about virtual worlds, second life, statistics, culture, law, gaming, and eclectic oddities</description> <lastBuildDate>Fri, 10 Feb 2012 04:42:11 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Ari Blackthorne</title><link>http://dwellonit.taterunino.net/2009/07/16/play-it-now-penumbra-overture-black-plague-and-requiem/comment-page-1/#comment-1852</link> <dc:creator>Ari Blackthorne</dc:creator> <pubDate>Fri, 17 Jul 2009 20:08:02 +0000</pubDate> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=1343#comment-1852</guid> <description>Hahah!  $5.
Downloading DMG file now.
Since my internnet is dead at home (hopefully fixed Saturday, but won&#039;t hold my breatrh) - will give me something to keep me enetertained!
Fortuitous timing.</description> <content:encoded><![CDATA[<p>Hahah!  $5.</p><p>Downloading DMG file now.<br
/> Since my internnet is dead at home (hopefully fixed Saturday, but won&#8217;t hold my breatrh) &#8211; will give me something to keep me enetertained!</p><p>Fortuitous timing.</p> ]]></content:encoded> </item> <item><title>By: Jacek Antonelli</title><link>http://dwellonit.taterunino.net/2009/07/16/play-it-now-penumbra-overture-black-plague-and-requiem/comment-page-1/#comment-1850</link> <dc:creator>Jacek Antonelli</dc:creator> <pubDate>Fri, 17 Jul 2009 16:38:37 +0000</pubDate> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=1343#comment-1850</guid> <description>Woo! There&#039;s a sale this weekend (July 17-20): all three Penumbra games for just $5! What perfect timing!</description> <content:encoded><![CDATA[<p>Woo! There&#8217;s a sale this weekend (July 17-20): all three Penumbra games for just $5! What perfect timing!</p> ]]></content:encoded> </item> <item><title>By: Jacek Antonelli</title><link>http://dwellonit.taterunino.net/2009/07/16/play-it-now-penumbra-overture-black-plague-and-requiem/comment-page-1/#comment-1828</link> <dc:creator>Jacek Antonelli</dc:creator> <pubDate>Thu, 16 Jul 2009 18:44:03 +0000</pubDate> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=1343#comment-1828</guid> <description>I loved Penumbra: Overture. The fear was well-crafted, favoring  unseen noises and horrifying implications, rather than the usual gore and waves of monsters that jump out of the walls.
I loved the dearth of weaponry; it makes you feel helpless and vulnerable, and forces you to be stealthy, which enhances the fear even more. Indeed, the game became a lot less fun once I realized how easy it was to dispatch of the dogs using certain objects in the scene (anyone who has played it should know what I&#039;m referring to). The fact that I could kill the things -- that I wasn&#039;t helpless after all -- spoiled it for me.
I tried the demo for Black Plague when it came out, but it felt like the developers had lost sight of what made the first game so deliciously scary. And the mindless, simplistic AI, which could be forgiven somewhat when it was driving dog-zombie-things, suddenly seemed horribly inadequate when it was driving talking, human-ish things.
My suspension of disbelief was snapped like a twig when I got stuck in a room with an enemy who just sat there staring blankly at the wall, and I had to escape by slowly dragging a crate along while I hid behind it, inch by inch towards the door, hearing things like &quot;What was that? ... Hrm, must have been nothing,&quot; every time I moved. I almost felt like jumping out and saying &quot;It was me! It has been me the whole past 5 minutes! I&#039;ve been behind that moving box, you stupid git!&quot;
That was a deal-breaker for me, and I decided not to purchase the full version. I might give it another try, though, to get to that satisfying ending you speak of.</description> <content:encoded><![CDATA[<p>I loved Penumbra: Overture. The fear was well-crafted, favoring  unseen noises and horrifying implications, rather than the usual gore and waves of monsters that jump out of the walls.</p><p>I loved the dearth of weaponry; it makes you feel helpless and vulnerable, and forces you to be stealthy, which enhances the fear even more. Indeed, the game became a lot less fun once I realized how easy it was to dispatch of the dogs using certain objects in the scene (anyone who has played it should know what I&#8217;m referring to). The fact that I could kill the things &#8212; that I wasn&#8217;t helpless after all &#8212; spoiled it for me.</p><p>I tried the demo for Black Plague when it came out, but it felt like the developers had lost sight of what made the first game so deliciously scary. And the mindless, simplistic AI, which could be forgiven somewhat when it was driving dog-zombie-things, suddenly seemed horribly inadequate when it was driving talking, human-ish things.</p><p>My suspension of disbelief was snapped like a twig when I got stuck in a room with an enemy who just sat there staring blankly at the wall, and I had to escape by slowly dragging a crate along while I hid behind it, inch by inch towards the door, hearing things like &#8220;What was that? &#8230; Hrm, must have been nothing,&#8221; every time I moved. I almost felt like jumping out and saying &#8220;It was me! It has been me the whole past 5 minutes! I&#8217;ve been behind that moving box, you stupid git!&#8221;</p><p>That was a deal-breaker for me, and I decided not to purchase the full version. I might give it another try, though, to get to that satisfying ending you speak of.</p> ]]></content:encoded> </item> </channel> </rss>
