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> <channel><title>Comments on: Talking about virtual environments just limps along</title> <atom:link href="http://dwellonit.taterunino.net/2009/07/26/talking-about-virtual-environments-just-limps-along/feed/" rel="self" type="application/rss+xml" /><link>http://dwellonit.taterunino.net/2009/07/26/talking-about-virtual-environments-just-limps-along/</link> <description>Tateru Nino writes about virtual worlds, second life, statistics, culture, law, gaming, and eclectic oddities</description> <lastBuildDate>Fri, 10 Feb 2012 04:42:11 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: TigroSpottystripes Katsu</title><link>http://dwellonit.taterunino.net/2009/07/26/talking-about-virtual-environments-just-limps-along/comment-page-1/#comment-2032</link> <dc:creator>TigroSpottystripes Katsu</dc:creator> <pubDate>Mon, 27 Jul 2009 12:23:34 +0000</pubDate> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=1452#comment-2032</guid> <description>lol, as I was reading Mako&#039;s comment I was preparing myself to quote that painting, Seshat beat me to it Xp
as for the terminology and stuff, I suggest you come up with a catchy neologism and start using it normally when you talk about these things, many technology related terms that currently are accepted as technical jargon have gone thru that route (or a similar one)</description> <content:encoded><![CDATA[<p>lol, as I was reading Mako&#8217;s comment I was preparing myself to quote that painting, Seshat beat me to it Xp</p><p>as for the terminology and stuff, I suggest you come up with a catchy neologism and start using it normally when you talk about these things, many technology related terms that currently are accepted as technical jargon have gone thru that route (or a similar one)</p> ]]></content:encoded> </item> <item><title>By: Seshat Czeret</title><link>http://dwellonit.taterunino.net/2009/07/26/talking-about-virtual-environments-just-limps-along/comment-page-1/#comment-2021</link> <dc:creator>Seshat Czeret</dc:creator> <pubDate>Sun, 26 Jul 2009 19:38:24 +0000</pubDate> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=1452#comment-2021</guid> <description>Ceci n&#039;est pas une pipe
http://en.wikipedia.org/wiki/File:MagrittePipe.jpg
(Yeah, I&#039;ve used it again. It&#039;s SOOO handy as a kind of visual shorthand for talking about virtual environments.)</description> <content:encoded><![CDATA[<p>Ceci n&#8217;est pas une pipe</p><p><a
href="http://en.wikipedia.org/wiki/File:MagrittePipe.jpg" rel="nofollow">http://en.wikipedia.org/wiki/File:MagrittePipe.jpg</a></p><p>(Yeah, I&#8217;ve used it again. It&#8217;s SOOO handy as a kind of visual shorthand for talking about virtual environments.)</p> ]]></content:encoded> </item> <item><title>By: Mako Magellan</title><link>http://dwellonit.taterunino.net/2009/07/26/talking-about-virtual-environments-just-limps-along/comment-page-1/#comment-2017</link> <dc:creator>Mako Magellan</dc:creator> <pubDate>Sun, 26 Jul 2009 12:56:05 +0000</pubDate> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=1452#comment-2017</guid> <description>Too much to ask? In a general forum, and when talking about inventions, rather than discoveries, probably.
Since the technologies and applications of things virtual are developing and diverging faster than the language, it is no surprise that the terms are not adequate to the task of providing clear definitions, meaning no more and no less than what is intended. It is, however, unfortunate, I agree. And it is likely to stay a mess for another reason. Only a parametric taxonomy of terms can be guaranteed to remain indisputable, but such taxonomies are always unweildy and therefore unpopular.
And in the area of virtual worlds we have another problem that is superimposed over the one to which you draw attention. There seems to be very little clear thinking about what in virtual worlds is real and what is virtual. An insult in a virtual world may well be a real insult, both by intention and perception. A dog in a virtual world is not, however. Even so, both insults and dogs cause equal confusion. The insult can be shrugged off as &#039;role-play&#039; and therefore open to question, interpretation, and endless argument. The dog gets called a dog for convenience, not &#039;a representation of a dog&#039;. What is more, people are inclined to act as if it IS a dog. So, we lack an efficient and effective vocabularly, but it&#039;s much worse - we&#039;ve buggered around with the vocabulary we thought was pretty safe, and drawn every other term into the mess, too!</description> <content:encoded><![CDATA[<p>Too much to ask? In a general forum, and when talking about inventions, rather than discoveries, probably.</p><p>Since the technologies and applications of things virtual are developing and diverging faster than the language, it is no surprise that the terms are not adequate to the task of providing clear definitions, meaning no more and no less than what is intended. It is, however, unfortunate, I agree. And it is likely to stay a mess for another reason. Only a parametric taxonomy of terms can be guaranteed to remain indisputable, but such taxonomies are always unweildy and therefore unpopular.</p><p>And in the area of virtual worlds we have another problem that is superimposed over the one to which you draw attention. There seems to be very little clear thinking about what in virtual worlds is real and what is virtual. An insult in a virtual world may well be a real insult, both by intention and perception. A dog in a virtual world is not, however. Even so, both insults and dogs cause equal confusion. The insult can be shrugged off as &#8216;role-play&#8217; and therefore open to question, interpretation, and endless argument. The dog gets called a dog for convenience, not &#8216;a representation of a dog&#8217;. What is more, people are inclined to act as if it IS a dog. So, we lack an efficient and effective vocabularly, but it&#8217;s much worse &#8211; we&#8217;ve buggered around with the vocabulary we thought was pretty safe, and drawn every other term into the mess, too!</p> ]]></content:encoded> </item> </channel> </rss>
