By:
Tateru Nino
17 November, 2009
A bunch of people ask me fairly often why I’m so keen on the Imprudence viewer for Second Life. This is why.
Given the vagaries and terms of software licensing, it is a lot of effort to try to do the right thing and respect the intellectual property of others. Not many people act so responsibly, or put in the fairly hefty amount of effort to even try to get things right.
Respect for the property and rights of others and the willingness to put in the hard work that that demands. That’s absolutely key. It’s that respect for rights and property that I look for first.
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Hurray for integrity.
Okay, you’ve convinced me to at the very least, give it an installed-let’s-run-it look-see.
@Ari: I switched when Nicholaz EyeCandy kept crashing at Hair Fair. Imprudence has been very stable for me.
So I have downloaded the 1.2 final release of Imprudence (okay, I think it’s a bizarre name) and installed and spent my entire in-world time last night in it.
It has some of the more important features that Emerald has and I like that. But more importantly, it’s not full of bloat. Another huge positive (for me) is that the performance is really good (I wonder if it is using the Snowglobe rendering engine – because it’s comparable.)
And a major pet-peeve for me has been how the Official Linden Lab grid viewer (as of 1.24 I think) broke “snapshots to disk” (set “high-rez snapshots” in Advanced menu and “Silent Snapshots to disk” and use keyboard command “CTRL-`” to save.)
The snapshot is ruined because only the lower-left 2/3 of the image is saved. Kirstens, Emerald, Boy Lane and the rest have all inherited this irritating bug. Snowglobe did not have this bug – snapshots to disk appear as expected.
Imprudence also does not have this bug – and snapshots appear as expected! Wonderful! I especially like the way the profile and other widgets are laid-out, but the rearrangement of the pie menu takes some serious getting used to. I’ve detached more things than intended last night – even huds.
Sheesh, I should be posting these observations on my own blog – but I am really just wanting to pass them as feedback to you, Tateru. More of a thanks for pointing the viewer out.
Only real bug I’ve discovered is the Minimap does not show the sim “terrain” – it remains all gray (as thugh a giant megaprim covers the entire sim), but then the terrain “pops-in” if I hit a particular coordinate or something. But cross a sim border and it goes all gray again. However, that’s tolerable as it still shows agents and my own prims in blue.
Thanks for pointing this viewer out. I tried it, I like it. I am supposing I’ll stick with it as it has most of the Emerald features I use often and those it doesn’t I (myself) can easily live without.