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> <channel><title>Comments on: New comic: A matter of timing</title> <atom:link href="http://dwellonit.taterunino.net/2009/12/11/new-comic-a-matter-of-timing/feed/" rel="self" type="application/rss+xml" /><link>http://dwellonit.taterunino.net/2009/12/11/new-comic-a-matter-of-timing/</link> <description>Tateru Nino writes about virtual worlds, second life, statistics, culture, law, gaming, and eclectic oddities</description> <lastBuildDate>Thu, 09 Feb 2012 13:56:38 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Peter Stindberg</title><link>http://dwellonit.taterunino.net/2009/12/11/new-comic-a-matter-of-timing/comment-page-1/#comment-5325</link> <dc:creator>Peter Stindberg</dc:creator> <pubDate>Sat, 12 Dec 2009 11:11:31 +0000</pubDate> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=1978#comment-5325</guid> <description>That is a very valid point!
What I used in photoshoots in areas with no-rez or short autoreturn is having someone WEAR the props or lights. A static locked-in-place pose is needed for that haelper, so that the props don&#039;t wobble around. Also there is a limit of how far worn items can be moved away from the wearer. But it works!</description> <content:encoded><![CDATA[<p>That is a very valid point!</p><p>What I used in photoshoots in areas with no-rez or short autoreturn is having someone WEAR the props or lights. A static locked-in-place pose is needed for that haelper, so that the props don&#8217;t wobble around. Also there is a limit of how far worn items can be moved away from the wearer. But it works!</p> ]]></content:encoded> </item> <item><title>By: Seshat Czeret</title><link>http://dwellonit.taterunino.net/2009/12/11/new-comic-a-matter-of-timing/comment-page-1/#comment-5324</link> <dc:creator>Seshat Czeret</dc:creator> <pubDate>Sat, 12 Dec 2009 11:01:58 +0000</pubDate> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=1978#comment-5324</guid> <description>Not just poseballs and props, but lights.
Being able to set to midnight, then rez light balls and manage my own ideal light direction, intensity and colour really helps my photography.</description> <content:encoded><![CDATA[<p>Not just poseballs and props, but lights.</p><p>Being able to set to midnight, then rez light balls and manage my own ideal light direction, intensity and colour really helps my photography.</p> ]]></content:encoded> </item> <item><title>By: Peter Stindberg</title><link>http://dwellonit.taterunino.net/2009/12/11/new-comic-a-matter-of-timing/comment-page-1/#comment-5311</link> <dc:creator>Peter Stindberg</dc:creator> <pubDate>Fri, 11 Dec 2009 09:38:25 +0000</pubDate> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=1978#comment-5311</guid> <description>No-rezzing zones are actually pretty annoying and - I think - really unnecessary. For photographers, not being able to rez poseballs or props is a no-go for many beautiful sims. I wonder why not more sim owners allowe rezzing with a sensible autoreturn of - say - 5 minutes. This is enough to rez props and poseballs, but still short enough so the sim owner can be sure no littering takes place.
As for the comic itself: nice NPIRL interpretation of a classic joke.</description> <content:encoded><![CDATA[<p>No-rezzing zones are actually pretty annoying and &#8211; I think &#8211; really unnecessary. For photographers, not being able to rez poseballs or props is a no-go for many beautiful sims. I wonder why not more sim owners allowe rezzing with a sensible autoreturn of &#8211; say &#8211; 5 minutes. This is enough to rez props and poseballs, but still short enough so the sim owner can be sure no littering takes place.</p><p>As for the comic itself: nice NPIRL interpretation of a classic joke.</p> ]]></content:encoded> </item> </channel> </rss>
