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	<title>Comments on: Freedom of choice and the three Ns</title>
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	<link>http://dwellonit.taterunino.net/2009/12/14/freedom-of-choice-and-the-three-ns/</link>
	<description>VIRTUAL WORLDS, SECOND LIFE, STATISTICS, CULTURE, LAW, GAMING, ECLECTIC ODDITIES.</description>
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		<title>By: Tateru Nino</title>
		<link>http://dwellonit.taterunino.net/2009/12/14/freedom-of-choice-and-the-three-ns/comment-page-1/#comment-5380</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Tue, 15 Dec 2009 06:41:54 +0000</pubDate>
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		<description>I&#039;ve shoulder-surfed some. Much as I adore Bioware, they did more or less pioneer the three-Ns system.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve shoulder-surfed some. Much as I adore Bioware, they did more or less pioneer the three-Ns system.</p>
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		<title>By: Simon Newstead</title>
		<link>http://dwellonit.taterunino.net/2009/12/14/freedom-of-choice-and-the-three-ns/comment-page-1/#comment-5379</link>
		<dc:creator>Simon Newstead</dc:creator>
		<pubDate>Tue, 15 Dec 2009 06:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=1990#comment-5379</guid>
		<description>Have you had a chance to play Dragon Age? The conversation trees can get quite interesting and open up or close off entire quests based on replies. Although they still more or less follow the same themes you mentioned above :)</description>
		<content:encoded><![CDATA[<p>Have you had a chance to play Dragon Age? The conversation trees can get quite interesting and open up or close off entire quests based on replies. Although they still more or less follow the same themes you mentioned above <img src='http://dwellonit.taterunino.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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