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	<title>Comments on: Project Skylight, the Web-based viewer for Second Life now on the Web</title>
	<atom:link href="http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/feed/" rel="self" type="application/rss+xml" />
	<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/</link>
	<description>Tateru Nino writes about virtual worlds, second life, statistics, culture, law, gaming, and eclectic oddities</description>
	<lastBuildDate>Fri, 17 May 2013 07:30:59 +0000</lastBuildDate>
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		<title>By: Poorbot</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-986254</link>
		<dc:creator>Poorbot</dc:creator>
		<pubDate>Tue, 05 Mar 2013 03:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-986254</guid>
		<description><![CDATA[Bummer for me.   Thanks for the info.  Since its been discontinued I will stop trying to find a URL.]]></description>
		<content:encoded><![CDATA[<p>Bummer for me.   Thanks for the info.  Since its been discontinued I will stop trying to find a URL.</p>
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	<item>
		<title>By: Tateru Nino</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-986157</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Tue, 05 Mar 2013 01:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-986157</guid>
		<description><![CDATA[I regret to inform you that Skylight was discontinued quite some time ago now. It seems that people just didn&#039;t much care for using Second Life in a Web-browser, and the costs of running it as a one hour demo would have nixed it unless it was very successful. Remember, it used Gaikai, which means that it was only available in a portion of the USA (and environs) and only for an hour, and that itself involved some heavy bandwidth usage.]]></description>
		<content:encoded><![CDATA[<p>I regret to inform you that Skylight was discontinued quite some time ago now. It seems that people just didn&#8217;t much care for using Second Life in a Web-browser, and the costs of running it as a one hour demo would have nixed it unless it was very successful. Remember, it used Gaikai, which means that it was only available in a portion of the USA (and environs) and only for an hour, and that itself involved some heavy bandwidth usage.</p>
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	<item>
		<title>By: Poorbot</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-985639</link>
		<dc:creator>Poorbot</dc:creator>
		<pubDate>Mon, 04 Mar 2013 11:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-985639</guid>
		<description><![CDATA[I recently got a Chromebook.  Even more recently the desktop PC I was using died.  So I began searching for    a way to use SL.     I saw Project Skylight on YouTube,  So I created this account for the sole purpose of being used with skylight.  The only problem is that I have been unable to find a URL for it anywhere,  So I&#039;m asking  the good people of this website two questions.  Has Project Skylight been released?    And if so what is the URL?]]></description>
		<content:encoded><![CDATA[<p>I recently got a Chromebook.  Even more recently the desktop PC I was using died.  So I began searching for    a way to use SL.     I saw Project Skylight on YouTube,  So I created this account for the sole purpose of being used with skylight.  The only problem is that I have been unable to find a URL for it anywhere,  So I&#8217;m asking  the good people of this website two questions.  Has Project Skylight been released?    And if so what is the URL?</p>
]]></content:encoded>
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		<title>By: Alex Ponebshek</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-205805</link>
		<dc:creator>Alex Ponebshek</dc:creator>
		<pubDate>Sun, 01 May 2011 23:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-205805</guid>
		<description><![CDATA[Paste the following in the address bar if you fail:
javascript:$(&#039;#guide .failure&#039;).hide();$(&#039;#guide .success&#039;).show();alert(&quot;done&quot;)]]></description>
		<content:encoded><![CDATA[<p>Paste the following in the address bar if you fail:<br />
javascript:$(&#8216;#guide .failure&#8217;).hide();$(&#8216;#guide .success&#8217;).show();alert(&#8220;done&#8221;)</p>
]]></content:encoded>
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		<title>By: Reynard Baroque</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-76032</link>
		<dc:creator>Reynard Baroque</dc:creator>
		<pubDate>Thu, 16 Dec 2010 05:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-76032</guid>
		<description><![CDATA[Hm. Apparently the web-based viewer needs older Java; it tells me so two or three times, then exits with an error. Java 6 build 22 is too new for it to cope with, I guess.]]></description>
		<content:encoded><![CDATA[<p>Hm. Apparently the web-based viewer needs older Java; it tells me so two or three times, then exits with an error. Java 6 build 22 is too new for it to cope with, I guess.</p>
]]></content:encoded>
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		<title>By: Samantha Poindexter</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-57072</link>
		<dc:creator>Samantha Poindexter</dc:creator>
		<pubDate>Wed, 17 Nov 2010 22:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-57072</guid>
		<description><![CDATA[I can&#039;t speak for the rest of the world, but &quot;giddyup&quot; is a standard spelling in the United States. The &lt;i&gt;American Heritage Dictionary&lt;/i&gt; claims &quot;giddyup&quot; is more common than &quot;giddyap,&quot; &lt;i&gt;Merriam-Webster&#039;s&lt;/i&gt; has them appearing equally often, and &lt;i&gt;Webster&#039;s New World&lt;/i&gt; tips the frequency balance to &quot;giddyap,&quot; but all consider both spellings to be common and valid. (Also accepted, if even less common, is the older form, &quot;giddap.&quot;)

(From a purely personal standpoint, &quot;giddyap&quot; looks weird. I&#039;d go with &quot;giddyup&quot; myself.)]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t speak for the rest of the world, but &#8220;giddyup&#8221; is a standard spelling in the United States. The <i>American Heritage Dictionary</i> claims &#8220;giddyup&#8221; is more common than &#8220;giddyap,&#8221; <i>Merriam-Webster&#8217;s</i> has them appearing equally often, and <i>Webster&#8217;s New World</i> tips the frequency balance to &#8220;giddyap,&#8221; but all consider both spellings to be common and valid. (Also accepted, if even less common, is the older form, &#8220;giddap.&#8221;)</p>
<p>(From a purely personal standpoint, &#8220;giddyap&#8221; looks weird. I&#8217;d go with &#8220;giddyup&#8221; myself.)</p>
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		<title>By: Ezra</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56536</link>
		<dc:creator>Ezra</dc:creator>
		<pubDate>Tue, 16 Nov 2010 15:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56536</guid>
		<description><![CDATA[@Tateru

I imagine even if it makes it out of beta it&#039;ll be subject to being abandoned eventually. Long duration marketing spends are rare, &#039;specially one with as apparent a financial bleed as purchasing ad impressions.]]></description>
		<content:encoded><![CDATA[<p>@Tateru</p>
<p>I imagine even if it makes it out of beta it&#8217;ll be subject to being abandoned eventually. Long duration marketing spends are rare, &#8216;specially one with as apparent a financial bleed as purchasing ad impressions.</p>
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		<title>By: Ezra</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56534</link>
		<dc:creator>Ezra</dc:creator>
		<pubDate>Tue, 16 Nov 2010 15:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56534</guid>
		<description><![CDATA[@Loki

It&#039;d be reasonable to believe the limits of this beta were just limits specific to the beta if they didn&#039;t at all map perfectly to how Gaikai advertises their services. 

There&#039;s two ways for example to try and make sense of the 60 minute time limit and guest account requirements: 

1. They&#039;re convenient for the beta as it limits the amount of time one person can try it in order to give another person a fair amount of time as well, without loading up the usual 50,000 item inventories or worrying about asset transfers at this point in the beta.

or

2. Gaikai spells it out quite clearly that their service is for trials and demos, not THE play experience. For a game that&#039;d sell on Steam, the ROI is evident, so long as the average amount of minutes purchased from Gaikai before a single box sale doesn&#039;t cut too deeply into the profit margin of that sale, the ROI is there. Linden Lab need only do a little more math and probably already have a formula as to what 1 new resident means on average for Linden purchases. 



Skylight is cool and all albeit I don&#039;t see the problem that it solves unless sign ups have slowed this year and this could reverse that trend. But this doesn&#039;t tackle the problem of retention by giving preexisting residents the option of doing things like experiencing Second Life on their iPad. This is a pretty big far cry from what Blue Mars is doing and OnLive has done, i.e. cloud rendering as THE medium, not just a marketing tool for trial accounts.]]></description>
		<content:encoded><![CDATA[<p>@Loki</p>
<p>It&#8217;d be reasonable to believe the limits of this beta were just limits specific to the beta if they didn&#8217;t at all map perfectly to how Gaikai advertises their services. </p>
<p>There&#8217;s two ways for example to try and make sense of the 60 minute time limit and guest account requirements: </p>
<p>1. They&#8217;re convenient for the beta as it limits the amount of time one person can try it in order to give another person a fair amount of time as well, without loading up the usual 50,000 item inventories or worrying about asset transfers at this point in the beta.</p>
<p>or</p>
<p>2. Gaikai spells it out quite clearly that their service is for trials and demos, not THE play experience. For a game that&#8217;d sell on Steam, the ROI is evident, so long as the average amount of minutes purchased from Gaikai before a single box sale doesn&#8217;t cut too deeply into the profit margin of that sale, the ROI is there. Linden Lab need only do a little more math and probably already have a formula as to what 1 new resident means on average for Linden purchases. </p>
<p>Skylight is cool and all albeit I don&#8217;t see the problem that it solves unless sign ups have slowed this year and this could reverse that trend. But this doesn&#8217;t tackle the problem of retention by giving preexisting residents the option of doing things like experiencing Second Life on their iPad. This is a pretty big far cry from what Blue Mars is doing and OnLive has done, i.e. cloud rendering as THE medium, not just a marketing tool for trial accounts.</p>
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		<title>By: Tateru Nino</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56520</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Tue, 16 Nov 2010 14:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56520</guid>
		<description><![CDATA[@lufpleh You&#039;ve got a good point there, though I think most of the effort for this dates back some time Still, the Lab says that even this is only an experiment and may be abandoned.]]></description>
		<content:encoded><![CDATA[<p>@lufpleh You&#8217;ve got a good point there, though I think most of the effort for this dates back some time Still, the Lab says that even this is only an experiment and may be abandoned.</p>
]]></content:encoded>
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		<title>By: lufpleh</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56497</link>
		<dc:creator>lufpleh</dc:creator>
		<pubDate>Tue, 16 Nov 2010 14:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56497</guid>
		<description><![CDATA[@Trinty @Tateru sorry to disagree but I don&#039;t think this is it for browser based solution.
LL don&#039;t have the engineering resources to waste on a marketing stunt like this.
The browser viewer has to be part of a larger plan/agenda

IMO the biggest asset LL has is the engagement time of its consumers 
(Gary&#039;s Social Media Count click on the Games tab &amp; select a duration in the widget http://ow.ly/3axht )

I believe with a browser based viewer &amp; massive eyes on power of Second Life, LL are looking to tap into the greatest source of web revenue, advertising.
If as I asked above the browser based viewer allows for the massive &quot;live experience&quot; alluded to by Phillip, the potential revenues could be enormous.]]></description>
		<content:encoded><![CDATA[<p>@Trinty @Tateru sorry to disagree but I don&#8217;t think this is it for browser based solution.<br />
LL don&#8217;t have the engineering resources to waste on a marketing stunt like this.<br />
The browser viewer has to be part of a larger plan/agenda</p>
<p>IMO the biggest asset LL has is the engagement time of its consumers<br />
(Gary&#8217;s Social Media Count click on the Games tab &amp; select a duration in the widget <a href="http://ow.ly/3axht" rel="nofollow">http://ow.ly/3axht</a> )</p>
<p>I believe with a browser based viewer &amp; massive eyes on power of Second Life, LL are looking to tap into the greatest source of web revenue, advertising.<br />
If as I asked above the browser based viewer allows for the massive &#8220;live experience&#8221; alluded to by Phillip, the potential revenues could be enormous.</p>
]]></content:encoded>
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		<title>By: skidz Tweak</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56474</link>
		<dc:creator>skidz Tweak</dc:creator>
		<pubDate>Tue, 16 Nov 2010 13:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56474</guid>
		<description><![CDATA[I love this idea myself... see a lot of potential here.. 

For those of you saying your limited on bandwidth.. a little tip.. contact your isp and tell them you want business services... its a little more a month.. but they don&#039;t usually put caps on them.]]></description>
		<content:encoded><![CDATA[<p>I love this idea myself&#8230; see a lot of potential here.. </p>
<p>For those of you saying your limited on bandwidth.. a little tip.. contact your isp and tell them you want business services&#8230; its a little more a month.. but they don&#8217;t usually put caps on them.</p>
]]></content:encoded>
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	<item>
		<title>By: Loki</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56448</link>
		<dc:creator>Loki</dc:creator>
		<pubDate>Tue, 16 Nov 2010 10:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56448</guid>
		<description><![CDATA[@opensource

I&#039;m trying to get better, the counsellor has told me when ever Linden Lab announce something i should think of something pleasant from my early days in SL and try and associate that with the Lab in order to feel calm.

Im also constantly told to ignore whats going to happen in the future and concentrate on what i already have in SL. So no browser viewer, no shadow and lighting, no mesh, no group chat.

Let me start again...... no, actually,..... i got work to do :)]]></description>
		<content:encoded><![CDATA[<p>@opensource</p>
<p>I&#8217;m trying to get better, the counsellor has told me when ever Linden Lab announce something i should think of something pleasant from my early days in SL and try and associate that with the Lab in order to feel calm.</p>
<p>Im also constantly told to ignore whats going to happen in the future and concentrate on what i already have in SL. So no browser viewer, no shadow and lighting, no mesh, no group chat.</p>
<p>Let me start again&#8230;&#8230; no, actually,&#8230;.. i got work to do <img src='http://dwellonit.taterunino.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Opensource Obscure</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56441</link>
		<dc:creator>Opensource Obscure</dc:creator>
		<pubDate>Tue, 16 Nov 2010 10:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56441</guid>
		<description><![CDATA[There are tons of cool contents inside Second Life the outside world never had the chance to see. A web viewer may expose this contents to a wider audience, in a simpler way.

A part of the Second Life new users left after a quick preview, during which they couldn&#039;t find anything interesting. A web viewer may make the discovery process easier.

Just two of the reasons why I think a Second Life web viewer may be a great thing.

Other, even more interesting, related thoughts by Grace McDunnough:
http://phasinggrace.blogspot.com/2010/10/second-life-skylight-browser-based.html
http://phasinggrace.blogspot.com/2010/06/observations-from-linden-lab-layoffs.html (ignore stuff about M Linden, scroll to the &#039;VURL&#039; part)


[as a side note, there are some really venomous spiders here. Make me uncomfortable. Almost made me run away]]]></description>
		<content:encoded><![CDATA[<p>There are tons of cool contents inside Second Life the outside world never had the chance to see. A web viewer may expose this contents to a wider audience, in a simpler way.</p>
<p>A part of the Second Life new users left after a quick preview, during which they couldn&#8217;t find anything interesting. A web viewer may make the discovery process easier.</p>
<p>Just two of the reasons why I think a Second Life web viewer may be a great thing.</p>
<p>Other, even more interesting, related thoughts by Grace McDunnough:<br />
<a href="http://phasinggrace.blogspot.com/2010/10/second-life-skylight-browser-based.html" rel="nofollow">http://phasinggrace.blogspot.com/2010/10/second-life-skylight-browser-based.html</a><br />
<a href="http://phasinggrace.blogspot.com/2010/06/observations-from-linden-lab-layoffs.html" rel="nofollow">http://phasinggrace.blogspot.com/2010/06/observations-from-linden-lab-layoffs.html</a> (ignore stuff about M Linden, scroll to the &#8216;VURL&#8217; part)</p>
<p>[as a side note, there are some really venomous spiders here. Make me uncomfortable. Almost made me run away]</p>
]]></content:encoded>
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	<item>
		<title>By: Loki</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56436</link>
		<dc:creator>Loki</dc:creator>
		<pubDate>Tue, 16 Nov 2010 10:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56436</guid>
		<description><![CDATA[I&#039;m hoping the limits of this beta are just the beta. But if i look at the past LL dont usually change anything from Beta to finished product, once they have their mind set on something and the framework in place. I love being proved wrong by the Lab, PLEASE.

So after reading the comments here, this browser viewer seems nothing more than a glorified advert for Newbs to open up from an advert in a youtube side bar and sample a tiny piece of SL. Ok that might work, thats kinda kool.

But i still want to login to SL on my iPad to quickly visit my friends, see whats going on. To send my mates links for them to quickly loginworld to visit a live music event, or watch a race or show.

I still dont see that happening any time soon.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m hoping the limits of this beta are just the beta. But if i look at the past LL dont usually change anything from Beta to finished product, once they have their mind set on something and the framework in place. I love being proved wrong by the Lab, PLEASE.</p>
<p>So after reading the comments here, this browser viewer seems nothing more than a glorified advert for Newbs to open up from an advert in a youtube side bar and sample a tiny piece of SL. Ok that might work, thats kinda kool.</p>
<p>But i still want to login to SL on my iPad to quickly visit my friends, see whats going on. To send my mates links for them to quickly loginworld to visit a live music event, or watch a race or show.</p>
<p>I still dont see that happening any time soon.</p>
]]></content:encoded>
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		<title>By: Dave Bell</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56435</link>
		<dc:creator>Dave Bell</dc:creator>
		<pubDate>Tue, 16 Nov 2010 10:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56435</guid>
		<description><![CDATA[This is sounding more and more like an experiment, testing marketing methods amongst other stuff. Which might be a good sign. If they can link a trial with an actual download-and-account, they might be able to learn a bit about how to sell SL. But I&#039;m not sure it does anything for long-term retention. A lot of the WTF new things in SL might not have been needed with better handling of signup, for instance.]]></description>
		<content:encoded><![CDATA[<p>This is sounding more and more like an experiment, testing marketing methods amongst other stuff. Which might be a good sign. If they can link a trial with an actual download-and-account, they might be able to learn a bit about how to sell SL. But I&#8217;m not sure it does anything for long-term retention. A lot of the WTF new things in SL might not have been needed with better handling of signup, for instance.</p>
]]></content:encoded>
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	<item>
		<title>By: lufpleh</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56426</link>
		<dc:creator>lufpleh</dc:creator>
		<pubDate>Tue, 16 Nov 2010 10:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56426</guid>
		<description><![CDATA[admittedly bandwidth usage at the moment would be a problem but thinking longer term it will become less of an issue. Remember we were all on dial up only a few years ago, bandwidth is growing &amp; will continue to grow.
IMO the future of computing will be mobile, not desk bound. Lowish powered devices with streamed services which this would fit (eventually).

Question I have is does a service like this get around the problem of scalability that SL currently suffers from, only several 10&#039;s of avatars &amp; huge lag in a region. Could a service like this allow for tens of hundreds of avatars at an event with good frame rates for all?
Is this the &quot;live experience&quot; Philip alludes to in his TIME 100 Roundtables ( http://ow.ly/3ar8i ) answer to &quot;What people will pay for&quot;?]]></description>
		<content:encoded><![CDATA[<p>admittedly bandwidth usage at the moment would be a problem but thinking longer term it will become less of an issue. Remember we were all on dial up only a few years ago, bandwidth is growing &amp; will continue to grow.<br />
IMO the future of computing will be mobile, not desk bound. Lowish powered devices with streamed services which this would fit (eventually).</p>
<p>Question I have is does a service like this get around the problem of scalability that SL currently suffers from, only several 10&#8242;s of avatars &amp; huge lag in a region. Could a service like this allow for tens of hundreds of avatars at an event with good frame rates for all?<br />
Is this the &#8220;live experience&#8221; Philip alludes to in his TIME 100 Roundtables ( <a href="http://ow.ly/3ar8i" rel="nofollow">http://ow.ly/3ar8i</a> ) answer to &#8220;What people will pay for&#8221;?</p>
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		<title>By: Nat Merit</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56419</link>
		<dc:creator>Nat Merit</dc:creator>
		<pubDate>Tue, 16 Nov 2010 09:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56419</guid>
		<description><![CDATA[There&#039;s at least 3 videos, I saw one with no typing animations and no live music stuff but which showed off a whole bunch of destination guide locations, steampunk, sci-fi etc, made SL look like an exciting game.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s at least 3 videos, I saw one with no typing animations and no live music stuff but which showed off a whole bunch of destination guide locations, steampunk, sci-fi etc, made SL look like an exciting game.</p>
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		<title>By: Great Gaikai! Second Life Cloud Beta Demo &#171; The Bot Zone</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56390</link>
		<dc:creator>Great Gaikai! Second Life Cloud Beta Demo &#171; The Bot Zone</dc:creator>
		<pubDate>Tue, 16 Nov 2010 07:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56390</guid>
		<description><![CDATA[[...] Give the Kids Commerce: Second Life and the Teen Grid Dwell On ItMicrosoft Kinect in the wildProject Skylight, the Web-based viewer for Second Life now on the WebThe clock is ticking Living on a PrimIn Memory of David on Veteran’s Day 2010Eulogy On A Prim – [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Give the Kids Commerce: Second Life and the Teen Grid Dwell On ItMicrosoft Kinect in the wildProject Skylight, the Web-based viewer for Second Life now on the WebThe clock is ticking Living on a PrimIn Memory of David on Veteran’s Day 2010Eulogy On A Prim – [...]</p>
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	<item>
		<title>By: Ezra</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56389</link>
		<dc:creator>Ezra</dc:creator>
		<pubDate>Tue, 16 Nov 2010 07:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56389</guid>
		<description><![CDATA[I truly don&#039;t see how this is going to help Second Life&#039;s conversion rate. I mean...wasn&#039;t the amount of people TRYING Second Life already significantly high enough? The problem was retention I thought. This would only make sense if a retained person could continue to use Second Life in the browser. 

If this is really going to work the way it seems to be thus far (60 minute time limit guest account, after that, get a full account and download the client), it comes off a bit bait and switch to the exact same trouble area Second Life has always been in.]]></description>
		<content:encoded><![CDATA[<p>I truly don&#8217;t see how this is going to help Second Life&#8217;s conversion rate. I mean&#8230;wasn&#8217;t the amount of people TRYING Second Life already significantly high enough? The problem was retention I thought. This would only make sense if a retained person could continue to use Second Life in the browser. </p>
<p>If this is really going to work the way it seems to be thus far (60 minute time limit guest account, after that, get a full account and download the client), it comes off a bit bait and switch to the exact same trouble area Second Life has always been in.</p>
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		<title>By: Hitomi Tiponi</title>
		<link>http://dwellonit.taterunino.net/2010/11/15/project-skylight-the-web-based-viewer-for-second-life-now-on-the-web/#comment-56383</link>
		<dc:creator>Hitomi Tiponi</dc:creator>
		<pubDate>Tue, 16 Nov 2010 07:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://dwellonit.taterunino.net/?p=3540#comment-56383</guid>
		<description><![CDATA[Let&#039;s not forget this is just a trial - to test out some ideas and see what people think of them.  Clearly the final browser version, if they choose to progress it, will be hosted differently and will not be limited to an hour.  If Avatar Reality is doing it I&#039;m pretty sure it will be possible for LL to put something out there.]]></description>
		<content:encoded><![CDATA[<p>Let&#8217;s not forget this is just a trial &#8211; to test out some ideas and see what people think of them.  Clearly the final browser version, if they choose to progress it, will be hosted differently and will not be limited to an hour.  If Avatar Reality is doing it I&#8217;m pretty sure it will be possible for LL to put something out there.</p>
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