As promised, Linden Lab released its timeline for Second Life mesh features today. Mesh is the third major object content type, adding to the existing ‘prims’ (lightweight parameterised mesh object primitives) and ‘sculpties’ (spatial displacement maps).
| May 31 2011
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May 29 2011
You might think that with an increasing percentage of copies of games titles being sold via digital distribution channels that the publishers’ costs would be falling. Well, it isn’t getting any cheaper for them. May 29 2011
What’s seems to have happened recently is that either the number of accounts being reported as fake by other Facebook users seems to have stepped up some, or Facebook is caring less about deleting legitimate accounts these days. | Support usWriting is my day job. Site advertising pays for the hosting, but nothing else. Help keep us in coffee and keyboards ... or donate in Second Life at this location. | |||||||

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Johanna Bluemink, a gamer, researcher and vice-president of Finnish developer
It’s an awkward time for games-publishers as the industry and market performs a very slow and protracted migration from physical retail sales to digital distribution.
It isn’t true that Facebook is suddenly 