Roblem Hogarth has dug out the information for when and how the Second Life llGiveInventory() function is throttled. By throttling, I sort of mean “capped”.
The limit is 5,000 calls per owner per region within the last 60 minutes, more or less, with a 2,500 call burst. However, any calls to llGiveInventory() that exceed the limit are counted, so that’s function calls, not actual deliveries – so with a bit of effort, you can actually lock yourself out indefinitely if you try.
Tags: llGiveInventory, LSL, Roblem Hogarth, Second Life, Virtual Environments and Virtual Worlds
This entry was posted
on Saturday, 4th February, 2012.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
Possibly related posts
Second Life beta bounties. Two prizes to win, InWorldz Phlox script engine just around the corner, Big Surprise Announcements from Linden Lab, Increased Second Life group limits on the verge, Blessed silence
Commenters are to be civil, courteous and respectful to others, insofar as it is possible to do so. Beyond that, you're not required to agree with the opinions expressed by me or by others.
Think for yourselves! First time commenters will wind-up in the moderation queue and your comment won't appear right away. Ditto for anything that gets flagged by the anti-spam rules.
Note that there is a plan to replace Magic Boxes for the Marketplace with “direct delivery”, from your inventory to the customers.
I reckon that Direct Delivery cannot be affected by this, but it will put merchants at risk until Direct Delivery is implemented.
HAy, yoo aded a spel checkr! aWSUM.
)
I sometimes wonder how LL comes up with the numbers they apply to various limitations. It also seems really, really odd that they didn’t seem to think that their users would want or need to know about this particular limit. I see over on JIRA that Kelly Linden claims that no announcement was possible due to the immediate necessity to fix a security issue with the “ability to effect grid wide stability and features”. Cuz, you know… throttling the number of times legitimate, non-spamming users can use a major function doesn’t effect those things.
jeenyus.
I suspect they have an over long vetting process for communications with residents. Marcus
(subscribing to the comments)
Simeon, I get the impression that they have given up on trying to communicate. This sort of sudden change… Well, I can understand them not pre-announcing, and the details are on the web page for llGiveInventory, but they don’t seem to want to tell anyone. Break devices (does it even produce an error message?) and wait for customers to notice.
That’s going to trigger Support Tickets. I hope they told support. It looks awfully as if they prefer to operate the most expensive methods of telling customers what is happening. “Let Support handle it. It won’t appear on my budget.”
Yet again, LL erodes the enterprise ownership people have owning their own regions – while they pay the same fee.
People pour content into Second Life as LL slowly begins to steer it all thru their own systems like the online market place.
LL can’t clip the ticket on in world sales. They want their share.
@Breen: I mostly saw this as a loss of value for all residents, but you’re totally right:
This essentially lowers the value of a region. AWESOME!*
*might contain irony