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Come Friday, Philip Rosedale and Bob Komin are going to have an inworld meeting/Q&A session in Second Life to “open up the conversation with the community about our upcoming plans around the development and future of Second Life.”

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Blog glitch

By: Tateru Nino

Today, I fixed a minor glitch on the blog. Apparently a very few pages (most notably the front page) were showing old versions (from about mid-May), persistently and egregiously.

Apparently it was the result of a bollixed path in a configuration file that caused old cached files to be delivered to some readers, but never to be deleted or updated.

The issue with identifying it was that it didn’t happen for me, or for the majority of regular readers, but only for a subset of people. Nevertheless, the problem is now found and fixed.

Thanks to Katharine Berry who helped alert me to the problem.

Two years ago

By: Tateru Nino

Remember this?

Particularly this last page, and particularly this paragraph:

Based on Zdanowski’s statements in Second Life, his confidence of the financial prosperity of Linden Lab indicates one of two things. Either that Linden Lab is highly profitable in it’s current operations or that it is not producing much actual profit, but generates sufficient revenues that it could survive a sudden cash-crunch by rapidly culling staff.

I wrote that two years ago, this week.


In response to the software problem that caused me some data loss insofar as Second Life statistics and metrics data goes, Tyche Shepherd’s been in touch and passed me the data I missed! A big round of applause for Tyche!

That’s very awesome. I’m getting the data injected into the database piecemeal, so not all the gaps have been filled quite yet, but the concurrency data is there now and the graphs updated.

Tyche Shepherd, ladies and gentlemen. Rocking the awesome.

Data loss

By: Tateru Nino

Alas, some statistical data was lost when a server glitch discarded my cron jobs. Thanks to Les, who wrote in and spotted it for me. Dreamhost support was incredibly swift once I contacted them.

I’ve got various monitors and alarms for checking the data and alerting me to problems, but alas, they all actually relied on cron. Looks like I’ll have to revisit that. An extra level of alerts would be good anyway.

The lost data is Second Life concurrency, signup and transaction data for Thursday 17 June through Saturday 19 June. Darnit.

Six words

By: Tateru Nino

So, I turned in a piece to an editor a little while back. It was 800 words that I’d slaved over and polished. I’d been in contact with multiple PR firms, done my research and hammered everything into shape.

The editor was chuffed. “I love it!” quoth he, “This is a great article!”

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Why so many words?

By: Tateru Nino

It’s said that the Inuit have an unusually large number of words for snow. This is actually not true, and we’ll file it under the things that Everybody Knows but that aren’t correct. The implication is that the Inuit have been so heavily involved with snow that they’ve developed a whole bunch of specialist terms that do not exist in other languages.

Actually, English has about the same number of terms for snow as the Inuit do, because various English-speakers are just as heavily involved in snow.

So, why are there so many specialized words and terms? Not just for snow, but for pretty much everything?

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Being a short summary of this article, for the hard of reading or those who are short on time or those who just think I use too many words.

It doesn’t matter if you simplify the interface or the steps if people still don’t understand what’s going on.

In the battle for attention, that makes the Web and Facebook more immersive than virtual environments early on, because people understand what it is all about.

When it comes to virtual environments, imparting that understanding is the one area that developers and operators seem to refuse to go near.


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