Fragiles (2005)

Horror. It’s difficult to actually even define what it actually is, and it overlaps into so many other spheres that it isn’t really easy to define what it is not. I’ve talked about a few horror-themed games, and I’ll be talking about some more later, so now is as good a time as any to talk a bit about it.

Many of the masters of horror have managed solid efforts, without shocks, scares, or blood. When I think of horror, I think of it not as something that frightens us, but something that unsettles us.

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Oct 11 2009

As you’re probably aware, Australia doesn’t have an 18+ rating for video games (though it does for other types of media such as films and publications). It’s not a stretch to see why. At the time the legislation was applied to video games, such games were the province of the young, and it is only recently that they’ve grown up, right?

Wrong.

From their inception, video games (particularly computer games) were played by all ages.

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As distribution of music (and movies and television shows including music) go increasingly digital and becoming more and more widespread, composers and songwriters are getting less money, not more. Is this because of wholesale piracy?

No. It’s actually far more interesting than that.

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Okay, back on the topic of Australia’s proposed Internet filtering system, which is continuing to move forward. The films V for Vendetta and American Gangster from iTunes are now blocked to those who would purchase them but are a part of the trial system.

Why? Because iTunes requires no more than a valid credit-card payment as a verification method for access to mature content.

Does that sound like anyone we know?

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