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> <channel><title>Dwell On It &#187; Gaming</title> <atom:link href="http://dwellonit.taterunino.net/category/gaming/feed/" rel="self" type="application/rss+xml" /><link>http://dwellonit.taterunino.net</link> <description>Tateru Nino writes about virtual worlds, second life, statistics, culture, law, gaming, and eclectic oddities</description> <lastBuildDate>Mon, 06 Feb 2012 12:07:40 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Ubisoft is right, but for the wrong reasons</title><link>http://dwellonit.taterunino.net/2011/11/27/ubisoft-is-right-but-for-the-wrong-reasons/</link> <comments>http://dwellonit.taterunino.net/2011/11/27/ubisoft-is-right-but-for-the-wrong-reasons/#comments</comments> <pubDate>Mon, 28 Nov 2011 02:31:47 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[From Dust]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[PC Games]]></category> <category><![CDATA[Ubisoft]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=5253</guid> <description><![CDATA[Citing 95% PC piracy rates, Ubisoft seems to be quitting the PC games market. The problem with games piracy statistics are manifold: Nobody actually knows what the piracy rates really are (though they seem to be likely to be on a par with console piracy rates – probably – since there’s certainly no shortage of console games piracy), and there are other factors involved like release-timing, product quality and pricing that all play their part.
Ubisoft’s PC versions of their games have become increasingly so slapdash and cack-handed that it isn’t really surprising that PC gamers simply don’t want to buy them. I don’t have to tell you that this does not make for a good business model for the PC games market, but someone should probably tell Ubisoft. [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://dwellonit-comic.taterunino.net/archive/85" target="_blank"><img
style="background-image: none; margin: 4px; padding-left: 0px; padding-right: 0px; display: inline; float: right; padding-top: 0px; border: 0px;" title="That's just how much we love PC gamers." src="http://dwellonit.taterunino.net/wp-content/uploads/2011/11/doit-a-screed.jpg" alt="" width="200" height="184" align="right" border="0" /></a>Citing 95% PC piracy rates, Ubisoft seems to be quitting the PC games market. The problem with games piracy statistics are manifold: Nobody actually knows what the piracy rates <em>really are</em> (though they seem to be likely to be on a par with console piracy rates – probably – since there’s certainly no shortage of console games piracy), and there are other factors involved like release-timing, product quality and pricing that all play their part.</p><p>Ubisoft’s PC versions of their games have become increasingly so slapdash and cack-handed that it isn’t really surprising that PC gamers simply <em>don’t want to buy them</em>. I don’t have to tell you that this does not make for a good business model for the PC games market, but someone should <em>probably</em> tell Ubisoft.</p><p> <a
href="http://dwellonit.taterunino.net/?p=5253">Read more ...</a><map
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style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=53981&type=4" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/11/27/ubisoft-is-right-but-for-the-wrong-reasons/feed/</wfw:commentRss> <slash:comments>11</slash:comments> </item> <item><title>Big publishers&#8217; AAA focus is good for Indie game devs</title><link>http://dwellonit.taterunino.net/2011/11/08/big-publishers-aaa-focus-is-good-for-indie-game-devs/</link> <comments>http://dwellonit.taterunino.net/2011/11/08/big-publishers-aaa-focus-is-good-for-indie-game-devs/#comments</comments> <pubDate>Wed, 09 Nov 2011 05:19:03 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Minecraft]]></category> <category><![CDATA[Mojang Specifications]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=5215</guid> <description><![CDATA[There are essentially two broad classes of games that sell. There are the so-called ‘AAA’ titles, which might be big financial hits or big financial flops, and there are ‘ordinary’ titles – games with a lower production value, but significantly less financial risk involved. In times past, those ordinary titles have been the mainstay of the games industry, sometimes incurring modest losses, but more often providing the steady income that offsets the big flops in a publisher’s ‘AAA’ stable.
With big publishers increasingly focusing on those ‘AAA’ titles and shying away from those mainstay games, money is left on the table. Money that Indie devs are well-suited to pick up. [...]]]></description> <content:encoded><![CDATA[<p><img
style="margin: 4px; display: inline; float: right;" title="From the desk of Tateru Nino" src="http://dwellonit.taterunino.net/wp-content/uploads/2011/06/269kPdM3XRJ2d5Q26H7-ow.jpg" alt="" align="right" />There are essentially two broad classes of games that sell. There are the so-called ‘AAA’ titles, which might be big financial hits or big financial flops, and there are ‘ordinary’ titles – games with a lower production value, but significantly less financial risk involved. In times past, those ordinary titles have been the mainstay of the games industry, sometimes incurring modest losses, but more often providing the steady income that offsets the big flops in a publisher’s ‘AAA’ stable.</p><p>With big publishers increasingly focusing on those ‘AAA’ titles and shying away from those mainstay games, money is left on the table. Money that Indie devs are well-suited to pick up.</p><p> <a
href="http://dwellonit.taterunino.net/?p=5215">Read more ...</a><map
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bgcolor="#ffffff" colspan="2"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=53981&type=4" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/11/08/big-publishers-aaa-focus-is-good-for-indie-game-devs/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>The level 20 rule</title><link>http://dwellonit.taterunino.net/2011/08/17/the-level-20-rule/</link> <comments>http://dwellonit.taterunino.net/2011/08/17/the-level-20-rule/#comments</comments> <pubDate>Thu, 18 Aug 2011 03:22:05 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[MMOG]]></category> <category><![CDATA[Star Trek Online]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=5063</guid> <description><![CDATA[It’s been a while since I wrote about MMOGs professionally, but that doesn’t stop me having an interest. I have half a dozen MMOGs installed, and was recently ‘comped’ a copy of Star Trek Online and 60 days of game-time. I’ve just hit the equivalent of roughly level 20 (Commander, grade 1), and that set me to thinking.
Once you hit approximately level 20 in an MMOG, you’ve essentially seen all of the gameplay innovation that the game is going to offer, in all of the combinations that it is going to be offered. [...]]]></description> <content:encoded><![CDATA[<p>&nbsp;<br
/><img
style="background-image: none; margin: 4px auto; padding-left: 0px; padding-right: 0px; display: block; float: none; padding-top: 0px; border: 0px;" title="Miss October from the &quot;Dumpy, Bald, Diminutive Starship Captains of the Alpha Quadrant&quot; Calendar. Yes, the Ferengi is a little bit taller than me." src="http://dwellonit.taterunino.net/wp-content/uploads/2011/08/Starbase-38.jpg" alt="" width="462" height="235" border="0" /></p><p>It’s been a while since I wrote about MMOGs professionally, but that doesn’t stop me having an interest. I have half a dozen MMOGs installed, and was recently ‘comped’ a copy of Star Trek Online and 60 days of game-time. I’ve just hit the equivalent of roughly level 20 (Commander, grade 1), and that set me to thinking.</p><p>Once you hit approximately level 20 in an MMOG, you’ve essentially seen all of the gameplay innovation that the game is going to offer, in all of the combinations that it is going to be offered.</p><p> <a
href="http://dwellonit.taterunino.net/?p=5063">Read more ...</a><map
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bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/08/17/the-level-20-rule/feed/</wfw:commentRss> <slash:comments>10</slash:comments> </item> <item><title>A clear reduction</title><link>http://dwellonit.taterunino.net/2011/07/29/a-clear-reduction/</link> <comments>http://dwellonit.taterunino.net/2011/07/29/a-clear-reduction/#comments</comments> <pubDate>Fri, 29 Jul 2011 11:17:34 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Game developers and publishers]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[DRM]]></category> <category><![CDATA[Game Developers and Publishers]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Ubisoft]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4991</guid> <description><![CDATA[An Ubisoft representative told PC Gamer that their new “Always On” DRM scheme, that requires continuous connection to Ubisoft’s security servers, resulted in “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success.” [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://dwellonit-comic.taterunino.net/archive/91" target="_blank"><img
style="background-image: none; margin: 4px; padding-left: 0px; padding-right: 0px; display: inline; float: right; padding-top: 0px; border: 0px;" title="Not *your* rights, obviously." src="http://dwellonit.taterunino.net/wp-content/uploads/2011/07/sathlasoft.jpg" alt <a href="http://dwellonit.taterunino.net/?p=4991">Read more ...</a><map
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bgcolor="#ffffff" colspan="1"><center><a
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isPermaLink="false">http://dwellonit.taterunino.net/?p=4950</guid> <description><![CDATA[I know, it seems like the various State Attorneys General coming to an “in-principle” agreement in favour of an R18+ rating for games would be a good thing for… well, actually for getting the rating passed.
However, it actually isn’t and it could delay this repair to the classifications system indefinitely. If the “in-principle” agreement hadn’t been announced, we’d likely have had an R18+ classification in the works by next week. As it is, it is actually looking increasingly doubtful that it will turn up any time soon. [...]]]></description> <content:encoded><![CDATA[<p><img
style="margin: 4px; display: inline; float: right;" title="Australia, Australia, Australia, we love you!" src="http://dwellonit.taterunino.net/wp-content/uploads/2011/05/doit-australia.png" alt="" align="right" />I know, it <em>seems</em> like the various State Attorneys General coming to an “in-principle” agreement in favour of an R18+ rating for games would be a good thing for… well, actually for getting the rating <em>passed</em>.</p><p>However, it actually <em>isn’t</em> and it could delay this repair to the classifications system indefinitely. If the “in-principle” agreement hadn’t been announced, we’d likely have had an R18+ classification in the works by next week. As it is, it is actually looking increasingly doubtful that it will turn up any time soon.</p><p> <a
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bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/07/21/in-principle-agreement-on-r18-classification-could-delay-r18-classification-indefinitely/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Play it now &#8211; Game Dev Story</title><link>http://dwellonit.taterunino.net/2011/07/07/play-it-now-game-dev-story/</link> <comments>http://dwellonit.taterunino.net/2011/07/07/play-it-now-game-dev-story/#comments</comments> <pubDate>Thu, 07 Jul 2011 15:46:35 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Play It Now]]></category> <category><![CDATA[Android]]></category> <category><![CDATA[Game Dev Story]]></category> <category><![CDATA[Hot Springs Story]]></category> <category><![CDATA[Kairosoft]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Samsung]]></category> <category><![CDATA[Samsung Galaxy]]></category> <category><![CDATA[Video Games]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4887</guid> <description><![CDATA[Got an Android device handy? Want a cool little management game for just a couple bucks?
Give Kairosoft’s Game Dev Story a whirl. Currently, the game is 40% off to celebrate the release of their newest game, Hot Springs Story.
Game Dev Story is just what it sounds like. A game about developing games. [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://dwellonit.taterunino.net/category/gaming/play-it-now/"><img
title="Play it now!" src="http://dwellonit.taterunino.net/wp-content/uploads/2010/09/playitnow.png" alt="Play it now!" align="right" /></a><br
/> Got an Android device handy? Want a cool little management game for just a couple bucks?</p><p>Give Kairosoft’s <a
href="https://market.android.com/details?id=net.kairosoft.android.gamedev3en" target="_blank">Game Dev Story</a> a whirl. Currently, the game is 40% off to celebrate the release of their newest game, Hot Springs Story.</p><p>Game Dev Story is just what it sounds like. A game about developing games.</p><p> <a
href="http://dwellonit.taterunino.net/?p=4887">Read more ...</a><map
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bgcolor="#ffffff" colspan="2"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=53981&type=4" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/07/07/play-it-now-game-dev-story/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Script blocks</title><link>http://dwellonit.taterunino.net/2011/07/05/script-blocks/</link> <comments>http://dwellonit.taterunino.net/2011/07/05/script-blocks/#comments</comments> <pubDate>Tue, 05 Jul 2011 19:00:33 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Education]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Minecraft]]></category> <category><![CDATA[Programming]]></category> <category><![CDATA[Redstone]]></category> <category><![CDATA[Script Blocks]]></category> <category><![CDATA[Video]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4874</guid> <description><![CDATA[This game (currently in alpha) reminds me partly of making Redstone circuits in Minecraft, and partly of some of the more complex and ambitious scripted systems in Second Life – where object oriented programming can involve actual visible objects, and motion and colour can be used to monitor or debug system states. [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://jmonkeyengine.org/groups/script-blocks/" target="_blank"><img
style="background-image: none; margin: 4px; padding-left: 0px; padding-right: 0px; display: inline; float: right; padding-top: 0px; border: 0px;" title="Script Blocks" src="http://dwellonit.taterunino.net/wp-content/uploads/2011/07/doit-script-blocks-1.jpg" border="0" alt="" width="200" height="163" align="right" /></a>This game (currently in alpha) reminds me partly of making <a
href="http://www.minecraftwiki.net/wiki/Redstone_circuits" target="_blank">Redstone circuits in Minecraft</a>, and partly of some of the more complex and ambitious scripted systems in Second Life – where object oriented programming can involve actual visible objects, and motion and colour can be used to monitor or debug system states.</p><p> <a
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bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/07/05/script-blocks/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>No faith in Yee</title><link>http://dwellonit.taterunino.net/2011/06/28/no-faith-in-yee/</link> <comments>http://dwellonit.taterunino.net/2011/06/28/no-faith-in-yee/#comments</comments> <pubDate>Tue, 28 Jun 2011 18:43:44 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Bill of Rights]]></category> <category><![CDATA[California]]></category> <category><![CDATA[classification of media]]></category> <category><![CDATA[Constitution of the United States of America]]></category> <category><![CDATA[DVD]]></category> <category><![CDATA[Law]]></category> <category><![CDATA[Leland Yee]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Violence]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4840</guid> <description><![CDATA[California State Senator Leland Yee has just spent somewhere in the ballpark of a million Californian taxpayer dollars to have his bill struck on violent video games struck down by the Supreme Court as unconstitutional. Again.
Yee says he’s going to do it again. In fact, that would make the third time he’s heaped all of that money into a pile and metaphorically set fire to it. [...]]]></description> <content:encoded><![CDATA[<p><img
style="background-image: none; margin: 4px; padding-left: 0px; padding-right: 0px; display: inline; float: right; padding-top: 0px; border: 0px;" title="Money to burn. Yours, maybe." src="http://dwellonit.taterunino.net/wp-content/uploads/2011/06/tan-banknotes-225_thumb.jpg" border="0" alt="" width="225" height="169" align="right" />California State Senator Leland Yee has just spent somewhere in the ballpark of a million Californian taxpayer dollars to have his <a
href="http://sfappeal.com/news/2011/06/high-court-overturns-ca-law-restricting-violent-video-game-sales.php" target="_blank">bill on violent video games struck down by the Supreme Court as unconstitutional</a>. <em>Again</em>.</p><p>Yee says he’s going to do it again. In fact, that would make the <em>third</em> time he’s heaped all of that money into a pile and metaphorically set fire to it.</p><p> <a
href="http://dwellonit.taterunino.net/?p=4840">Read more ...</a><map
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cellpadding="0" border="0" cellspacing="0" width="468" bgcolor="#ffffff"><tr><td><img
src="http://www.projectwonderful.com/nojs.php?id=54968&type=1" width="468" height="60" usemap="#admap54968" border="0" alt="" /></td></tr><tr><td
bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/06/28/no-faith-in-yee/feed/</wfw:commentRss> <slash:comments>11</slash:comments> </item> <item><title>It doesn&#8217;t get any cheaper</title><link>http://dwellonit.taterunino.net/2011/05/29/it-doesnt-get-any-cheaper/</link> <comments>http://dwellonit.taterunino.net/2011/05/29/it-doesnt-get-any-cheaper/#comments</comments> <pubDate>Mon, 30 May 2011 03:57:14 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Digital Distribution]]></category> <category><![CDATA[Game Developers and Publishers]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4725</guid> <description><![CDATA[It’s an awkward time for games-publishers as the industry and market performs a very slow and protracted migration from physical retail sales to digital distribution.
You might think that with an increasing percentage of copies of games titles being sold via digital distribution channels that the publishers’ costs would be falling. Well, it isn’t getting any cheaper for them. [...]]]></description> <content:encoded><![CDATA[<p><img
style="display: inline; margin: 4px; border: 0px;" title="Money speaks all languages. It says 'goodbye' to me in all of them." src="http://dwellonit.taterunino.net/wp-content/uploads/2011/05/Banknotes1.jpg" border="0" alt="Money speaks all languages. It says 'goodbye' to me in all of them." width="200" height="150" align="right" /> It’s an awkward time for games-publishers as the industry and market performs a very slow and protracted migration from physical retail sales to digital distribution.</p><p>You might think that with an increasing percentage of copies of games titles being sold via digital distribution channels that the publishers’ costs would be falling. Well, it isn’t getting any cheaper for them.</p><p> <a
href="http://dwellonit.taterunino.net/?p=4725">Read more ...</a><map
name="admap53981" id="admap53981"><area
href="http://www.projectwonderful.com/out_nojs.php?r=0&c=0&id=53981&type=4" shape="rect" coords="0,0,125,125" title="" alt="" target="_blank" /><area
href="http://www.projectwonderful.com/out_nojs.php?r=0&c=1&id=53981&type=4" shape="rect" coords="125,0,250,125" title="" alt="" target="_blank" /></map><table
cellpadding="0" border="0" cellspacing="0" width="250" bgcolor="#ffffff"><tr><td><img
src="http://www.projectwonderful.com/nojs.php?id=53981&type=4" width="250" height="125" usemap="#admap53981" border="0" alt="" /></td></tr><tr><td
bgcolor="#ffffff" colspan="2"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=53981&type=4" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/05/29/it-doesnt-get-any-cheaper/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Play it now &#8211; Avadon: The Black Fortress</title><link>http://dwellonit.taterunino.net/2011/05/25/play-it-now-avadon-the-black-fortress/</link> <comments>http://dwellonit.taterunino.net/2011/05/25/play-it-now-avadon-the-black-fortress/#comments</comments> <pubDate>Wed, 25 May 2011 09:05:40 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Play It Now]]></category> <category><![CDATA[Avadon: The Black Fortress]]></category> <category><![CDATA[Borderlands]]></category> <category><![CDATA[Dragon Age]]></category> <category><![CDATA[iPad]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Spiderweb Software]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4692</guid> <description><![CDATA[Power. Intrigue. Ambition.
Five nations held together in an uneasy alliance, threatened by neighbouring nations, and troubled by their own differences. Choices you make early on affect later events. [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://dwellonit.taterunino.net/category/gaming/play-it-now/"><img
style="display: inline; margin: 4px;" title="Play it now!" src="http://dwellonit.taterunino.net/wp-content/uploads/2010/09/playitnow.png" alt="Play it now!" align="right" /></a> Power. Intrigue. Ambition.</p><p>Five nations held together in an uneasy alliance, threatened by neighbouring nations, and troubled by their own differences. Choices you make early on affect later events.</p><p> <a
href="http://dwellonit.taterunino.net/?p=4692">Read more ...</a><map
name="admap54968" id="admap54968"><area
href="http://www.projectwonderful.com/out_nojs.php?r=0&c=0&id=54968&type=1" shape="rect" coords="0,0,468,60" title="" alt="" target="_blank" /></map><table
cellpadding="0" border="0" cellspacing="0" width="468" bgcolor="#ffffff"><tr><td><img
src="http://www.projectwonderful.com/nojs.php?id=54968&type=1" width="468" height="60" usemap="#admap54968" border="0" alt="" /></td></tr><tr><td
bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/05/25/play-it-now-avadon-the-black-fortress/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>No sex as a reward. The Witcher 2 modified for Australian audiences</title><link>http://dwellonit.taterunino.net/2011/05/09/no-sex-as-a-reward-the-witcher-2-modified-for-australian-audiences/</link> <comments>http://dwellonit.taterunino.net/2011/05/09/no-sex-as-a-reward-the-witcher-2-modified-for-australian-audiences/#comments</comments> <pubDate>Mon, 09 May 2011 07:50:15 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Andrzej Sapkowski]]></category> <category><![CDATA[Australia]]></category> <category><![CDATA[Australian Classifications Board]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Geral of Rivia]]></category> <category><![CDATA[MA15+]]></category> <category><![CDATA[R18+]]></category> <category><![CDATA[Sex]]></category> <category><![CDATA[The Australian Sex Party]]></category> <category><![CDATA[The Witcher]]></category> <category><![CDATA[The Witcher 2]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4608</guid> <description><![CDATA[I’ve written a review of The Witcher (the original game), and you might want to check that out.
Now, moving on to The Witcher 2, which is due for release this month. [...]]]></description> <content:encoded><![CDATA[<p><img
style="display: inline; margin: 4px; border: 0px;" title="The Witcher 2: Assassins of Kings" src="http://dwellonit.taterunino.net/wp-content/uploads/2011/05/doitthewitcher2.jpg" border="0" alt="The Witcher 2: Assassins of Kings" width="200" height="223" align="right" /> I’ve written <a
href="http://dwellonit.taterunino.net/2010/01/01/play-it-now-the-witcher/">a review of <em>The Witcher</em> (the original game)</a>, and you might want to check that out.</p><p>Now, moving on to <em>The Witcher 2</em>, which is due for release this month.</p><p> <a
href="http://dwellonit.taterunino.net/?p=4608">Read more ...</a><map
name="admap53981" id="admap53981"><area
href="http://www.projectwonderful.com/out_nojs.php?r=0&c=0&id=53981&type=4" shape="rect" coords="0,0,125,125" title="" alt="" target="_blank" /><area
href="http://www.projectwonderful.com/out_nojs.php?r=0&c=1&id=53981&type=4" shape="rect" coords="125,0,250,125" title="" alt="" target="_blank" /></map><table
cellpadding="0" border="0" cellspacing="0" width="250" bgcolor="#ffffff"><tr><td><img
src="http://www.projectwonderful.com/nojs.php?id=53981&type=4" width="250" height="125" usemap="#admap53981" border="0" alt="" /></td></tr><tr><td
bgcolor="#ffffff" colspan="2"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=53981&type=4" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/05/09/no-sex-as-a-reward-the-witcher-2-modified-for-australian-audiences/feed/</wfw:commentRss> <slash:comments>11</slash:comments> </item> <item><title>Plants vs Zombies vs disaster</title><link>http://dwellonit.taterunino.net/2011/03/25/plants-vs-zombies-vs-disaster/</link> <comments>http://dwellonit.taterunino.net/2011/03/25/plants-vs-zombies-vs-disaster/#comments</comments> <pubDate>Sat, 26 Mar 2011 02:18:41 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Bandcamp]]></category> <category><![CDATA[Charity]]></category> <category><![CDATA[Fund raising]]></category> <category><![CDATA[Japan]]></category> <category><![CDATA[MercyCorps]]></category> <category><![CDATA[Plants vs Zombies]]></category> <category><![CDATA[Soundtrack]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4385</guid> <description><![CDATA[Short version… for just a short time, you can buy the Plants vs Zombies soundtrack for just US$3.99 through Bandcamp. Proceeds will go to disaster relief in Japan via MercyCorps. [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://shigi.wordpress.com/2011/03/23/plants-vs-zombies-soundtrack-sale-for-japan/"><img
style="display: inline; margin: 4px; border: 0px;" title="plants-vs-zombies-3" src="http://dwellonit.taterunino.net/wp-content/uploads/2011/03/plantsvszombies3.jpg" border="0" alt="plants-vs-zombies-3" width="150" height="150" align="right" /></a> S <a
href="http://dwellonit.taterunino.net/?p=4385">Read more ...</a><map
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cellpadding="0" border="0" cellspacing="0" width="468" bgcolor="#ffffff"><tr><td><img
src="http://www.projectwonderful.com/nojs.php?id=54968&type=1" width="468" height="60" usemap="#admap54968" border="0" alt="" /></td></tr><tr><td
bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/03/25/plants-vs-zombies-vs-disaster/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Gaia Online raises $50,000 for disaster relief, uncaps donations</title><link>http://dwellonit.taterunino.net/2011/03/16/gaia-online-raises-50000-for-disaster-relief-uncaps-donations/</link> <comments>http://dwellonit.taterunino.net/2011/03/16/gaia-online-raises-50000-for-disaster-relief-uncaps-donations/#comments</comments> <pubDate>Wed, 16 Mar 2011 19:51:53 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaia Online]]></category> <category><![CDATA[Virtual Environments/Virtual Worlds]]></category> <category><![CDATA[Fund raising]]></category> <category><![CDATA[Japan]]></category> <category><![CDATA[Virtual Environments and Virtual Worlds]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4312</guid> <description><![CDATA[Due to the severity of problems in Japan, and the terrific response of the Gaia Online community in purchasing the fund-raising items that are on offer, Gaia Online has removed the original $10,000 donation cap. [...]]]></description> <content:encoded><![CDATA[<p>Due to the severity of problems in Japan, and the terrific response of the Gaia Online community in purchasing <a
href="http://dwellonit.taterunino.net/2011/03/14/gaia-online-joins-in-virtual-world-fund-raising-for-japan-disaster-victims/">the fund-raising items that are on offer</a>, Gaia Online has removed the original $10,000 donation cap.</p><p><a
href="http://www.gaiaonline.com/forum/community-announcements/japan-earthquake-charity-item/t.70194521/"><img
style="display: block; float: none; margin-left: auto; margin-right: auto;" title="jp_announce_none_20110311_700x140" src="http://dwellonit.taterunino.net/wp-content/uploads/2011/03/jp_announce_none_20110311_700x140.jpg" border="0" alt="jp_announce_none_20110311_700x140" width="462" height="92" /></a></p><p>&nbsp;</p><p> <a
href="http://dwellonit.taterunino.net/?p=4312">Read more ...</a><map
name="admap54968" id="admap54968"><area
href="http://www.projectwonderful.com/out_nojs.php?r=0&c=0&id=54968&type=1" shape="rect" coords="0,0,468,60" title="" alt="" target="_blank" /></map><table
cellpadding="0" border="0" cellspacing="0" width="468" bgcolor="#ffffff"><tr><td><img
src="http://www.projectwonderful.com/nojs.php?id=54968&type=1" width="468" height="60" usemap="#admap54968" border="0" alt="" /></td></tr><tr><td
bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/03/16/gaia-online-raises-50000-for-disaster-relief-uncaps-donations/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Gaia Online joins in virtual-world fund-raising for Japan disaster victims</title><link>http://dwellonit.taterunino.net/2011/03/14/gaia-online-joins-in-virtual-world-fund-raising-for-japan-disaster-victims/</link> <comments>http://dwellonit.taterunino.net/2011/03/14/gaia-online-joins-in-virtual-world-fund-raising-for-japan-disaster-victims/#comments</comments> <pubDate>Tue, 15 Mar 2011 06:00:26 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaia Online]]></category> <category><![CDATA[Virtual Environments/Virtual Worlds]]></category> <category><![CDATA[Anime]]></category> <category><![CDATA[Coat of Kannon]]></category> <category><![CDATA[Comic Con]]></category> <category><![CDATA[Earthquake]]></category> <category><![CDATA[Emblem of Kannon]]></category> <category><![CDATA[Fanime]]></category> <category><![CDATA[Halo of Kannon]]></category> <category><![CDATA[Japan]]></category> <category><![CDATA[Manga]]></category> <category><![CDATA[Monster Galaxy]]></category> <category><![CDATA[Red Cross]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4302</guid> <description><![CDATA[Gaia Online has also entered the ring with its own fund-raising efforts for victims of the disasters in Japan. [...]]]></description> <content:encoded><![CDATA[<p>Gaia Online has also entered the ring with its own fund-raising efforts for victims of the disasters in Japan.</p><p><a
href="http://www.gaiaonline.com/forum/community-announcements/japan-earthquake-charity-item/t.70194521/"><img
style="display: block; float: none; margin: 4px auto; border: 0px;" title="jp_announce_none_20110311_700x140" src="http://dwellonit.taterunino.net/wp-content/uploads/2011/03/jp_announce_none_20110311_700x140.jpg" border="0" alt="jp_announce_none_20110311_700x140" width="462" height="92" /></a></p><p> <a
href="http://dwellonit.taterunino.net/?p=4302">Read more ...</a><map
name="admap54968" id="admap54968"><area
href="http://www.projectwonderful.com/out_nojs.php?r=0&c=0&id=54968&type=1" shape="rect" coords="0,0,468,60" title="" alt="" target="_blank" /></map><table
cellpadding="0" border="0" cellspacing="0" width="468" bgcolor="#ffffff"><tr><td><img
src="http://www.projectwonderful.com/nojs.php?id=54968&type=1" width="468" height="60" usemap="#admap54968" border="0" alt="" /></td></tr><tr><td
bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/03/14/gaia-online-joins-in-virtual-world-fund-raising-for-japan-disaster-victims/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>So, how&#8217;s that working out?</title><link>http://dwellonit.taterunino.net/2011/02/16/so-hows-that-working-out/</link> <comments>http://dwellonit.taterunino.net/2011/02/16/so-hows-that-working-out/#comments</comments> <pubDate>Wed, 16 Feb 2011 10:09:32 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Activision]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[Frictional Games]]></category> <category><![CDATA[Game Developers and Publishers]]></category> <category><![CDATA[Mojang Specifications]]></category> <category><![CDATA[Spiderweb Software]]></category> <category><![CDATA[Starcraft 2]]></category> <category><![CDATA[World of Warcraft]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4103</guid> <description><![CDATA[So, you might remember my writing about how Activision reaffirmed its commitment to triple-A teams, basically continuing working on the strategy of *only* making blockbuster hit games – just like every *other* big player in the gaming industry seems to be doing.]]></description> <content:encoded><![CDATA[<p>So, you might remember my writing about how <a
href="http://dwellonit.taterunino.net/2010/06/02/the-aaa-team/">Activision reaffirmed its commitment to triple-A teams</a>, basically continuing working on the strategy of <em>only </em>making blockbuster hit games – just like every <em>other</em> big player in the gaming industry seems to be doing.</p><p>So, how’s that been working out for them?</p><p> <a
href="http://dwellonit.taterunino.net/?p=4103">Read more ...</a><map
name="admap53981" id="admap53981"><area
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href="http://www.projectwonderful.com/out_nojs.php?r=0&c=1&id=53981&type=4" shape="rect" coords="125,0,250,125" title="" alt="" target="_blank" /></map><table
cellpadding="0" border="0" cellspacing="0" width="250" bgcolor="#ffffff"><tr><td><img
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bgcolor="#ffffff" colspan="2"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=53981&type=4" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/02/16/so-hows-that-working-out/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>New comic: Public Service</title><link>http://dwellonit.taterunino.net/2011/01/28/new-comic-public-service/</link> <comments>http://dwellonit.taterunino.net/2011/01/28/new-comic-public-service/#comments</comments> <pubDate>Fri, 28 Jan 2011 14:09:49 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Comic/Comics]]></category> <category><![CDATA[MMOG]]></category> <category><![CDATA[Champions Online]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Humour]]></category> <category><![CDATA[Tatwoman]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=4044</guid> <description><![CDATA[Jump to the new comic, or new readers can click the banner to begin at the rather rough beginning [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://dwellonit-comic.taterunino.net/archive/101">Jump to the new comic</a>, or new readers can click the banner to begin at the rather rough beginning:</p><p><a
href="http://dwellonit-comic.taterunino.net/archive/1"><img
src="http://dwellonit-comic.taterunino.net/comic-banner2d.png" alt="" /></a><div
class="tweetmeme_button" style=" <a href="http://dwellonit.taterunino.net/?p=4044">Read more ...</a><map
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bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/01/28/new-comic-public-service/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Arx Fatalis gets update and source release</title><link>http://dwellonit.taterunino.net/2011/01/14/arx-fatalis-gets-update-and-source-release/</link> <comments>http://dwellonit.taterunino.net/2011/01/14/arx-fatalis-gets-update-and-source-release/#comments</comments> <pubDate>Sat, 15 Jan 2011 03:40:25 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Arkane Studios]]></category> <category><![CDATA[Arx Fatalis]]></category> <category><![CDATA[Bethesda Blog]]></category> <category><![CDATA[Free software]]></category> <category><![CDATA[GPL]]></category> <category><![CDATA[Open source]]></category> <category><![CDATA[PC Games]]></category> <category><![CDATA[Ultima Underworld]]></category> <category><![CDATA[Video Games]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=3977</guid> <description><![CDATA[Arx Fatalis is actually really rather a cool game. Think Ultima Underworld, fully jazzed up and with a nifty story full of surprising twists. I might produce a review of it at some later stage.
Arx isn’t a new game by any stretch of the imagination, being more than eight years old, and it had persistent performance issues except in the lower resolutions and on some specific hardware. Nevertheless, a patch (1.21) suddenly appeared which fixes all of that – although it actually maybe feels a little fast now.
Apparently it is the final patch for Arx Fatalis, but it is accompanied by the source-code under the GPL 3 (with a couple minor exceptions). [...]]]></description> <content:encoded><![CDATA[<p>Arx Fatalis is actually really rather a cool game. Think Ultima Underworld, fully jazzed up and with a nifty story full of surprising twists. I might produce a review of it at some later stage.</p><p>Arx isn’t a new game by any stretch of the imagination, being more than eight years old, and it had persistent performance issues except in the lower resolutions and on some specific hardware. Nevertheless, a patch (1.21) suddenly appeared which fixes all of that – although it actually maybe feels a little <em>fast</em> now.</p><p>Apparently it is the final patch for Arx Fatalis, but it is accompanied by the source-code under the GPL 3 (with a couple minor exceptions).</p><p> <a
href="http://dwellonit.taterunino.net/?p=3977">Read more ...</a><map
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bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/01/14/arx-fatalis-gets-update-and-source-release/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>Play it now &#8211; SpaceChem</title><link>http://dwellonit.taterunino.net/2011/01/11/play-it-now-spacechem/</link> <comments>http://dwellonit.taterunino.net/2011/01/11/play-it-now-spacechem/#comments</comments> <pubDate>Tue, 11 Jan 2011 15:28:43 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Play It Now]]></category> <category><![CDATA[KOHCTPYKTOP: Engineer of the People]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Rukingenur II]]></category> <category><![CDATA[SpaceChem]]></category> <category><![CDATA[The Bureau of Steam Engineering]]></category> <category><![CDATA[The Codex of Alchemical Engineering]]></category> <category><![CDATA[Zachtronics Industries]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=3946</guid> <description><![CDATA[Do you remember when I wrote about Gondola? Did you tragically lose a half a day to its rapacious mechanisms?
Well, I nearly didn’t get this piece about SpaceChem written. I didn’t want to stop playing long enough to write it. So be careful, it’ll eat a chunk of your day (or even days) and it’ll eat twenty bucks. You might also be afflicted with high levels of intellectual stimulation and fun. Don't say I didn't warn you. [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://dwellonit.taterunino.net/category/gaming/play-it-now/"><img
src="http://dwellonit.taterunino.net/wp-content/uploads/2010/09/playitnow.png" alt="" title="Play it now!" width="200" height="373" class="alignright size-full wp-image-3099" /></a>Do you remember <a
href="http://dwellonit.taterunino.net/2009/07/05/play-it-now-gondola/">when I wrote about Gondola</a>? Did you tragically lose a half a day to its rapacious mechanisms?</p><p>Well, I nearly didn’t get this piece about SpaceChem written. I didn’t want to stop playing long enough to write it. So be careful, it’ll eat a chunk of your day (or even days) and it’ll eat twenty bucks. You might also be afflicted with high levels of intellectual stimulation and fun. Don&#8217;t say I didn&#8217;t warn you.</p><p> <a
href="http://dwellonit.taterunino.net/?p=3946">Read more ...</a><map
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bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/01/11/play-it-now-spacechem/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Owning the Playstation 3</title><link>http://dwellonit.taterunino.net/2011/01/11/owning-the-playstation-3/</link> <comments>http://dwellonit.taterunino.net/2011/01/11/owning-the-playstation-3/#comments</comments> <pubDate>Tue, 11 Jan 2011 07:58:58 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Consoles]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Cryptography]]></category> <category><![CDATA[Eurogamer]]></category> <category><![CDATA[Firmware]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Playstation]]></category> <category><![CDATA[Playstation 3]]></category> <category><![CDATA[Property]]></category> <category><![CDATA[Security]]></category> <category><![CDATA[software]]></category> <category><![CDATA[XBMC]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=3939</guid> <description><![CDATA[Not too long ago, I had a big grumble about how modern consoles essentially weren’t owned by the purchasers – since the manufacturer could limit or change the capabilities of the devices more or less at will, alter the effective market value of the device in their sole discretion and so on. It was clear that ownership of the console continued to vest in the manufacturer, by the various legal tests for property.
The Playstation 3 was originally a much more open platform, allowing you the possibility of actually running your own software on it, but then Sony took that away, and asserted the rights of ownership when anyone attempted to open it back up.
Well, the Playstation 3 is now owned by users. Pretty much permanently. [...]]]></description> <content:encoded><![CDATA[<p>Not too long ago, <a
href="http://dwellonit.taterunino.net/2010/08/31/do-i-own-it-or-what/">I had a big grumble about how modern consoles essentially weren’t owned by the purchasers</a> – since the manufacturer could limit or change the capabilities of the devices more or less at will, alter the effective market value of the device in their sole discretion and so on. It was clear that ownership of the console continued to vest in the manufacturer, by the various legal tests for property.</p><p>The Playstation 3 was originally a much more open platform, allowing you the possibility of actually running your own software on it, but then Sony took that away, and asserted the rights of ownership when anyone attempted to open it back up.</p><p>Well, the Playstation 3 is now owned by users. Pretty much permanently.</p><p> <a
href="http://dwellonit.taterunino.net/?p=3939">Read more ...</a><map
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bgcolor="#ffffff" colspan="1"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=54968&type=1" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/01/11/owning-the-playstation-3/feed/</wfw:commentRss> <slash:comments>8</slash:comments> </item> <item><title>Achievements</title><link>http://dwellonit.taterunino.net/2011/01/09/achievements-2/</link> <comments>http://dwellonit.taterunino.net/2011/01/09/achievements-2/#comments</comments> <pubDate>Sun, 09 Jan 2011 07:02:18 +0000</pubDate> <dc:creator>Tateru Nino</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Achievements]]></category> <guid
isPermaLink="false">http://dwellonit.taterunino.net/?p=3916</guid> <description><![CDATA[It’s taken me a while to really nut out what it is that I do not like about achievements.
Achievements commoditise gameplay. They turn fun into commerce. [...]]]></description> <content:encoded><![CDATA[<p>It’s taken me a while to really nut out what it is that I do not like about achievements.</p><p>Achievements commoditise gameplay. They turn fun into commerce.</p><p> <a
href="http://dwellonit.taterunino.net/?p=3916">Read more ...</a><map
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bgcolor="#ffffff" colspan="2"><center><a
style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href="http://www.projectwonderful.com/advertisehere.php?id=53981&type=4" target="_blank">Ads by Project Wonderful!  Your ad here, right now: $0</a></center></td></tr></table> ]]></content:encoded> <wfw:commentRss>http://dwellonit.taterunino.net/2011/01/09/achievements-2/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> </channel> </rss>
