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Games are not intrinsically addictive. No matter how hard game-makers try to make them grabby, games don’t represent an addiction in and of themselves.

If games were actually addictive as some claim, there’d never be any failed games.

The whole nature of psychological addiction is commonly misunderstood.

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Play it now — Pathologic

By: Tateru Nino

Play It Now!I’m in a strange town where nothing seems quite right. Everything, really, seems a bit off and the natural and the unnatural seem to exist side-by-side.

I’ve become embroiled in events and the prognosis for the outcome looks singularly bleak. The game makes a point to remind me that I’m playing a game, but even so – whilst the locals task me with this errand or that, there’s a constant sense that I’m in over my head.

While everyone seems to be keen on giving me instructions, I’m not at all certain what I’m supposed to be doing now, what I’m supposed to be doing next, or whether I’m doing the right thing.

Really, quite a lot like life.

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Gamepron

By: Tateru Nino

Gamepron! The charming, delightful, diligent, delicious and delovely Jessica Citizen has been hard at work on Gamepron, a new gaming news Website that you’ve probably seen plugged in my sidebar more than once, these last few weeks.

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New comic: Out of control

By: Tateru Nino

Jump to the new comic, or new readers can click the banner to begin at the rather rough beginning:


Dear Steam team and folks at Valve Software generally,

Firstly, thanks for all the nifty sales over the holiday season. That was really quite nifty, even though there were obviously some problems arising from the large number of units sold.

There’s one special present that you could give us all, however, even though it seems like a very, very, very minor thing.

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Jump to the new comic, or click the banner to begin at the first one:


Play It Now!I’ve already spoken well of The Witcher, but without going into much in the way of detail. It’s time to remedy that.

The world of The Witcher, created by Polish author Andrzej Sapkowski, has been widely translated into numerous languages and adapted, into film, television, graphic novels, and a video game. It’s the video game that concerns us here.

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Play It Now! I’ve written about this particular game before, but I’m actually going to go back and revisit this one since I’ve put a bit more time on it.

I think I’ll start with the phrase “magnificently flawed.”

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There’s a thing that passes for ethical choice in many video games, occasionally referred to as the three-N system (Nice, Neutral, Nasty). It usually goes something like this:

1. Cure Cancer.

2. Walk away.

3. Pour boiling oil on blind orphans.

You’ll pardon me if I feel that this fails to adequately encapsulate the nuances of ethical choice and the sheer interestingness that can be generated when you break away from this simplistic and exaggerated model.

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