Acclaim Enertainment was a notable video-game publisher from 1987 to 2004. After a history of lawsuits, talk of shady dealings and piracy, and criticism for tasteless and offensive advertising campaigns, Acclaim Entertainment finally was faced with falling sales, and mounting debts.
|
|
There are many grounds for which people object to certain kinds of video games. Another in the list concerns wargames that are made about modern conflicts, either comparatively recent ones, or actually ongoing military actions. Mafia II is a third-person action-adventure video-game following the fictional story of a man of Sicilian descent who joins an Italian crime family in the period around 1950, a time when Italian crime families were near the height of their power and influence. It’s a familiar theme, having been portrayed in books, games, movies and television for decades. UNICO National, the largest Italian American service organisation in the USA who have never seen or played the game, nor apparently been in contact with anyone who has (because at the time of their complaint, it had not been released) are calling it “a pile of racist nonsense” and demanding that the game not be released until all Italians and Italian-Americans are removed from it. It strikes me that this would result in a rather substandard story. Troubled developer, Realtime Worlds has gone into administration now – an insolvency measure few companies successfully return from. Selling Project: MyWorld could pull it off for them, however.
Anyway, Alganon went free-to-play last Friday, so I figured it was time for another look. Over the last few hours, rumours have been circulating that the entire development team of Project: MyWorld were laid off due to an inability to secure publisher funding for the project. Currently the majority of the world’s Internet runs on IPv4 (Internet Protocol version 4). If you wanted to roll out broadband to a majority of homes in the USA, Australia, or indeed any country today – you couldn’t do it on IPv4. There just aren’t enough addresses to go around. Jump to the new comic, or new readers can click the banner to begin at the rather rough beginning: Over the last 24 hours, I’ve read a whole lot of chatter about how to ‘save’ Second Life. Having given it some thought, the questions that come to mind are: Does Second Life need saving? Why? From what or who? |
Support us |












