Acclaim Enertainment was a notable video-game publisher from 1987 to 2004. After a history of lawsuits, talk of shady dealings and piracy, and criticism for tasteless and offensive advertising campaigns, Acclaim Entertainment finally was faced with falling sales, and mounting debts.
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Troubled developer, Realtime Worlds has gone into administration now – an insolvency measure few companies successfully return from. Selling Project: MyWorld could pull it off for them, however.
Anyway, Alganon went free-to-play last Friday, so I figured it was time for another look. Over the last few hours, rumours have been circulating that the entire development team of Project: MyWorld were laid off due to an inability to secure publisher funding for the project. Currently the majority of the world’s Internet runs on IPv4 (Internet Protocol version 4). If you wanted to roll out broadband to a majority of homes in the USA, Australia, or indeed any country today – you couldn’t do it on IPv4. There just aren’t enough addresses to go around. Over the last 24 hours, I’ve read a whole lot of chatter about how to ‘save’ Second Life. Having given it some thought, the questions that come to mind are: Does Second Life need saving? Why? From what or who?
SMT:IO (which everyone more or less just calls Megaten) is a free-to-play/freemium Eastern MMOG based roughly around the console games of the same name (Shin Megami Tensei). It’s post-apocalyptic, a few humans struggling on in what was once Tokyo, in a world now infested with spirits and demons. Right at the moment it’s on my every-day playlist, though – as you’ll see – it isn’t for everyone. Jump to the new comic, or new readers can click the banner to begin at the rather rough beginning: Dear gold-farmers, gold-sellers and power-levelers, You spam my chat, hawking your wares, so that I cannot talk to my friends in the game. Why should I listen to you? You crowd around spawns making it hard for me to obtain gold of my own. Why should I pay you for it? |
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