By:
Tateru Nino
5 March, 2010
Games are not intrinsically addictive. No matter how hard game-makers try to make them grabby, games don’t represent an addiction in and of themselves.
If games were actually addictive as some claim, there’d never be any failed games.
The whole nature of psychological addiction is commonly misunderstood.
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By:
Tateru Nino
3 March, 2010
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By:
Tateru Nino
21 February, 2010
I’m in a strange town where nothing seems quite right. Everything, really, seems a bit off and the natural and the unnatural seem to exist side-by-side.
I’ve become embroiled in events and the prognosis for the outcome looks singularly bleak. The game makes a point to remind me that I’m playing a game, but even so – whilst the locals task me with this errand or that, there’s a constant sense that I’m in over my head.
While everyone seems to be keen on giving me instructions, I’m not at all certain what I’m supposed to be doing now, what I’m supposed to be doing next, or whether I’m doing the right thing.
Really, quite a lot like life.
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By:
Tateru Nino
19 February, 2010
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By:
Tateru Nino
14 February, 2010
While known under a variety of different names in different businesses and industries over the last decade, the ‘zot’ is an increasingly popular business and workpower metric, particularly in software development.
While the zot is a highly variable sort of unit, its relationship to overall development costs and resources is actually quite specific.
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By:
Tateru Nino
10 February, 2010
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By:
Tateru Nino
8 February, 2010
Anecdotally, the more useful a platform is for holding a conversation, the less likely people are to accept friend-requests or return follows.
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By:
Tateru Nino
8 February, 2010
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By:
Tateru Nino
6 February, 2010
Trademarks are poor misunderstood things.
Way back when, trademarks were called hallmarks, makers’ marks, earmarks and brands.
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