A number of games feature multiple endings to their narratives. Right off the top of my head, I’ll name four: All three of the Deus Ex games, and Mass Effect 3. These come particularly to mind for a singular gaming conceit: The magic pick-an-ending button.

Regardless of what you’ve done, how you’ve developed and defined your character’s personality, who has lived and died, who you’ve befriended or opposed, you’re presented with three choices right at the end. Press the button (so to speak) and get the ending.

In narrative terms, that’s a cop-out. That isn’t even phoning it in.

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There’s a simple, fundamental idea at the heart of the right to freedom of religion. It’s so simple that it is often forgotten.

It is the right to freedom from religion.

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Feb 20 2012

I’m a social gamer. This doesn’t mean that I play what are commonly called “social games”, because generally, they aren’t actually social, and while they might be compelling to some – particularly to those whose experience with electronic entertainment is a bit limited – they’re not generally a lot of actual fun.

No, I’m a social gamer. I like to communicate about games. I like to talk about them. I like to write about them. I like to have enjoyable cooperative gaming experiences with my friends and family – in the same room, if at all possible. I also like to just play them.

That’s the sort of social gamer I am.

Now, here’s the sort of social gamer that I am not

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Feb 20 2012

You’ve seen the phrase. Perhaps you’ve seen it often.

Haters gonna hate.”

It’s a simple truism – tautological, in fact – but most times you see the phrase, it’s a sign that the person writing it has switched their brain off, just when they should be making sure that it is on.

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