Currently the majority of the world’s Internet runs on IPv4 (Internet Protocol version 4). If you wanted to roll out broadband to a majority of homes in the USA, Australia, or indeed any country today – you couldn’t do it on IPv4. There just aren’t enough addresses to go around.
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So, a little while ago I had my first experience with a Games For Windows Live game, that being Red Faction: Guerrilla which I’d gotten as a part of a bundle. About three hours into that process, I realized that Games For Windows Live (GFWL) is a blight on the face of PC gaming. Well, it’s been a bit of a difficult slog, but I’ve made a slew of changes to the blog template to allow for the site to be better-rendered by a variety of browsers. It’s going back a few years, but the company I was working for back then sent me to a Windows NT 4.0 launch event. A bunch of us went, though it didn’t really have a lot to do with us, but there were invitations, plus free food and swag at the venue. Jump to the new comic, or click the banner to begin at the first one: Thanks for everyone who came in-world for John Jainschigg and Kim Smith’s interview with me about the comic and whatnot. It was scary and great talking with you all! It’s taken me a while to figure out the niche for Google Wave, but I can pretty much see it now. Or at least what it is at present. Recently, I’ve been toying with the idea of shucking Windows XP and flirting with the idea of purchasing Windows 7. I picked up Windows XP with a new system close to the last days it was still available. Talking the matter over with a friend, led to a conversation that went something like this: Even the best Windows-based computer rigs can get bogged down, when you want to get the most performance out of them, whether you want that performance for Second Life or for general gaming. In your average Windows system, your RAM and your CPU cycles get nickle-and-dimed away by all sorts of background tasks and services, few or none of which you actually need at the time you want your system performing at its best.
Through the console wars so far, no console vendor has actually ‘won’. Even when there’s been a clear leader, competition has been stiff, even fierce. Certainly strong enough to fuel competition moving forward into the next generation. |
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