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An emerald Okay, so Arabella Steadham resigned from the Emerald team last night, and was then not going to appear on Paisley Beebe’s show. Fractured Crystal, the perpetrator of the Emerald Viewer based distributed denial of service attack was then also not going to appear either.

Then a resignation from Crystal popped up for a few minutes, and then was deleted. Then it came back again somewhat later in the day, and the word was going around that Steadham would not be revoking her resignation. While all of this was going on, the Emerald viewer disappeared from Linden Lab’s third-party viewer directory.

It’s like Schrödinger’s Resignation. Resigned, unresigned, who the heck knew? That’s all recapped here. Now there’s more detail, thanks to Paisley Beebe.

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I’ve been trying to figure out what, if anything, the Lab’s new viewer development model actually means in practical terms. Acta non verba and all that. Just because something is said to be better (or worse) doesn’t necessarily mean that it is.

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Even without little corporate firewall issues with HTTP textures, corporate and education users still traditionally run afoul of Second Life’s unusual multi-port usage patterns, which can be blocked by default by zealous and sensible network administrators.

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Linden Lab have announced their new viewer development model as promised, which is also their new open source development strategy.

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The Lab’s got some (as yet unknown) announcements to make with respect to open source development at SLCC this weekend.

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Addressing IPv6

By: Tateru Nino

Currently the majority of the world’s Internet runs on IPv4 (Internet Protocol version 4). If you wanted to roll out broadband to a majority of homes in the USA, Australia, or indeed any country today – you couldn’t do it on IPv4. There just aren’t enough addresses to go around.

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HTTP textures

By: Tateru Nino

Second Life is serving up HTTP textures now (in most or all sims), and when they work well they are awesome. They’re not entirely without issues however.

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The Lab’s had a number of well-publicised (and some rather less publicised) feature and technology development projects that haven’t come to fruition. Where are they at? Or, in other cases, what happened to them?

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Mmmm. A release candidate for my favourite Second Life viewer? Check.

Full of yummy features? Check.

Nice and fast and smooth? Checkity-check.

I am so in.

Fast. Easy. Fun – Yes. At least, as much as you get in an SL viewer, in my opinion.


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