SuezanneC Baskerville, Carl Metropolitan, Linda Coffee (I do so hope I got the name right) and I clubbed together on a little project. The result: a small plot set aside at the entrance to the park by the New Citizens Incorporated Plaza in Kuula, where anyone can join the NCI Homeowners’ Association group and set their home there.

Mostly the praise goes to the others, for actual implementation and logistics. All I really did was test that baby and make a temporary sign for it.

If you don’t want one of the Welcome Areas as your in-world home location, come on down and use the spot at the NCI plaza! Check out newbie Show and Tell, and the Social Salsa sessions!


Nov 10 2005

Well, logging on this-morning in the Waterhead rez area, I discovered that I was being machine-gunned before the loading screen even went away. Choice. Obviously, that’s just the sort of thing to brighten my day after last night’s effort.

Immediately reached for the Help menu about to reach for AR, then paused. Took a sip of coffee and thought, “Now, now, Tat. He probably just didn’t read any of the info that he’d agreed to.” and:

Me: Please don’t do that.

Shooter: y not it dont hurt u

Me: HELP BASIC HELP COMMUNITY STANDARDS – Item 3, if that helps. It’s really irritating. I don’t come here to have automatic weapons fired at my head. There are places for that sort of thing.

To his credit, he took a moment or two to read it. Then asked me where he could go to do his shooting. I sent him on to Rausch. About every two minutes he respawned back in Waterhead, attached yet more guns to his person and TP’ed back to the landmark I’d given him (thanks for the LM, Data!)

On the whole, combat didn’t seem to treat him very well. I think he ran someone down with a car later. I was sitting and IMing with a newbie, so my attention was diverted. Then there was another shooting war in Waterhead. After that, he felt unwelcome and left. Probably because most of the things he did either drew complaints, or were unsatisfying or both. I’m wondering if he’ll be back. I suspect not.

After the NCI Salsa dance session, Lethe and I met an explorer by the name of Forcet Duport. A well-spoken, but gunshy furry. Seems he has been ejected from quite a number of plots and parcels for – apparently – being a fur. He was polite, and cautious asking carefully if he was permitted to stop awhile. He didn’t stay too long, but we had a good chat, and he was pleasant company. It seems hard to imagine what fault other folks might have found with him that warranted ejecting such a polite person from their premises. Very civil. Very welcome.

I left for work minutes later. I believe the grid was shut down urgently minutes after that.


Taught my newbie building class at the NCI today. Only the one participant this time, but attendance is highly variable. It’s a very basic lesson. Camera controls, and nothing you can’t really learn yourself at the Ivory Tower of Primitives. Some folks like to get that personal touch, plus I often get some people come back for a refresher, two or three times, before they feel comfortable that they’ve absorbed the basics.

kk Mechanique popped by for a bit afterwards (as did another person) and at the end of a spirited and wide-ranging discussion that started on (and occasionally passed back through) Education in SL, I had promisories for three more for next week. I’m kind of hoping not to TP in and see a class of 30 again, though. That happened to me in the third week I was running the class, and it freaked me out a little. I’m more comfortable with five or so. 30 is like teaching a sea of mannequins.

Lethe got me a huggy Cthulhu doll! Yay! Just the sort of dose of cutesy madness and horror I need :)

Still processing newbies at Waterhead. It’s certainly slowed down there some, but there’s almost always someone new there looking for aid, either the basics, or building, scripting, clothes-making, vehicle-building or whatever. Some of them are just in need of someone to talk to. And we’re there to provide.


Well, things could be better. Looks like there’s a nasty cache-invalidation bug dealing with textures (and apparently also geometry). Things go into the cache and then they get removed. All in all pretty ugly. It’s not something that appeared to happen on the preview grid.

Apparently LL are hammering on another update, which suggests they’ve either found the cause of the problem, or have figured out some sort of workaround.

Taught my rudiments-of-building class today. I do so love passing on the basics. Nothing will eliminate the need for persistence and practice, but the important thing is to have a foundation for it.

Not sure how the Osgeld’s all-new NCI Show&Tell worked out. It’s in the old time-slot, which means I generally have to be on the move to work right around the time it starts. Hope it went well. Osgeld seems to be a good egg.


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