Confused about what and who Evolver is? I’ve written about them before.


Recently, the Evolver technology, which offers you products like: Avatara, Evolver, and Evolver Pro, has become a part of Autodesk.

Autodesk serves entertainment and design professionals that are looking for ways to make their 3D projects more realistic by adding a human element in the form of crowd simulation. Evolver technology complements the research we are currently doing in the areas of realistic real-time human crowd simulation.

Current Avatara, Evolver, and Evolver Pro customers will be able to access many of the same services previously available. Additionally, we anticipate that many Pro export services will, for a limited time, be made available for free. Longer-term plans will be communicated as soon as they are available.

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Valleywag, an online gossip (and occasionally news) blog operated by Gawker Media – and given to outlandish and sensationalist headlines, rather like the one above – was always fond of calling Second Life a failure, in the past tense; it’s dead, it was a failure, does anyone remember that crazy thing with all those sad people?

Now, just relegated to a simple blog tag, Valleywag has all but given up the ghost, whereas Second Life does rather continue to be ticking along, regardless of its various problems and obstacles.

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Check it, yo! Presenter: ZiplockedGoldfish Twig

Thursday, January 13, 2011 at 8:00pm SLT (US Pacific)

The Sojourner Auditorium, Virtual Ability Island

ZiplockedGoldfish is a student of Media at a major US university. This presentation is based on the findings of her research as an in-world anthropologist; in which she questioned the representation of disability in virtual worlds – through the lens of personal, social, and cultural expectations. She seeks to define ‘virtual disability’ and to debunk the falsities regarding virtual disabilities expressed in the writings of a predominant Second Life theorist, Tom Boellstorff.

Dec 27 2010

Journalists. We rely on them for news about business, politics, world and local events, and more. Most of what we know about our world comes to us through a journalist at some point or another.

When it comes to writing about technology, things get shakier, and when it comes to anything to do with Second Life, journalists tend to be a major let-down, as I’ve noted before.

This Christmas was no exception.

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