You might recall that I wrote a – rather complex – guide to using squid to intercept and cache Second Life textures, enabling you to improve Second Life performance for an entire local network. I know some few of you are actually using that system, though the setup requirements are quite steep (particularly in background knowledge).
Well, Vex Streeter (I don’t know her/his last name) has gone one better, improving caching performance with a store-rewriter and reducing some of the more arcane requirements. Definitely worth a look!
Yesterday, I didn’t really have time to go over the network improvement that I posted, and explain it in more detail. Here’s the dope, starting with a little background.
A couple of days ago, I took one of our old desktop PCs out of the storage shed, dusted it off, and for a cost of exactly zero dollars and some time, turned it into a media system for the living room.
Forget the DVD player, which has been gathering dust ever since. This is like living in the future. It’s that good.
I’m going to talk a little about profit optimisation here. Principally, this is because I’m going to refer back to it later.
If your market is above a certain (variable) minimum size, profit optimisation involves setting a price that maximises the amount of profit you would receive from sales of goods and/or services. More →