Well, that was quick. Just this-afternoon – in the wake of the rolling-restarts bringing mesh server-side support to Second Life, earlier today – Second Life viewer 3 has gone into production as the default Second Life viewer.

A number of people asked me today when I thought Viewer 3 would make that transition, and I said that I expected by the end of this week, or no later than next Wednesday; a prediction greeted mostly with scepticism. Here it is, even sooner.

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Rolling restarts on the main server channel are in progress now, deploying production mesh-support across the Second Life grid.

The viewer that provides support for mesh features (Viewer 3) is still in beta, but it is not unreasonable to expect that viewer to be pushed into production before the end of this month, and quite possibly this week.


Confused about what and who Evolver is? I’ve written about them before.


Recently, the Evolver technology, which offers you products like: Avatara, Evolver, and Evolver Pro, has become a part of Autodesk.

Autodesk serves entertainment and design professionals that are looking for ways to make their 3D projects more realistic by adding a human element in the form of crowd simulation. Evolver technology complements the research we are currently doing in the areas of realistic real-time human crowd simulation.

Current Avatara, Evolver, and Evolver Pro customers will be able to access many of the same services previously available. Additionally, we anticipate that many Pro export services will, for a limited time, be made available for free. Longer-term plans will be communicated as soon as they are available.

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Jun 15 2011

As you’re probably aware by now, the Linden Lab is implementing the ability to enable or disable your ability to upload meshes to Second Life, once the Mesh features finally arrive, and thus reducing the incidence of third-party meshes being used without permission.

It’s a pretty good idea, but what if you don’t know that you’re offending?

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