There’s an idea I’d like to convey here. I’ll form it into a sentence and you can say it with me:

“Peak concurrency varies independently of actual total usage”

Got that? Good. Now a little detail…

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Second Life The downward trend of Second Life user-concurrency appears to have halted for the moment, with the figure stabilising at a weekly median of approximately 50,000.

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Recently, I’ve been asked a lot of questions about what Second Life’s user-concurrency actually means, and what factors influence it. It is, at once, a quite simple and yet rather intricate metric.

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Apr 10 2011

The 29th of March, 2009 was a very notable day in Second Life, for a number of reasons.

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