Arx Fatalis is actually really rather a cool game. Think Ultima Underworld, fully jazzed up and with a nifty story full of surprising twists. I might produce a review of it at some later stage.

Arx isn’t a new game by any stretch of the imagination, being more than eight years old, and it had persistent performance issues except in the lower resolutions and on some specific hardware. Nevertheless, a patch (1.21) suddenly appeared which fixes all of that – although it actually maybe feels a little fast now.

Apparently it is the final patch for Arx Fatalis, but it is accompanied by the source-code under the GPL 3 (with a couple minor exceptions).

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Not exactly ready for prime-time, and maybe full of scary parts, but Daniel Smith has a preliminary cut of an Opensim on a stick for the Mac, not dissimilar to the one for Windows.

Daniel’s release needs testing – Also someone to help solve the Mono problem, if possible.


My favourite third-party viewer, Imprudence, has moved its 1.3.0 developments out of beta and into release as 1.3.0 final.

This is, to my way of thinking, a good thing indeed.

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Thanks to John Lester (AKA Pathfinder) for putting this one about. You can get an opensim installation that you can run from a USB stick (or pretty much any portable media).

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