May 26 2012

An image of Tateru Nino's second life avatar, printed in a book, atop a stack of other booksWhy are the Elder Scrolls Online and Star Wars: The Old Republic like Second Life?

They’re both built in much the same way… collaboratively from the inside.

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May 10 2012

All my gaming posts (and one new one, to sweeten the pot, as it were) – or at least all the gaming posts that I could find, leastways – have been put on a blog of their own: The Gaming Session. Gaming-related posts? That’s where you’ll find them.

And before you ask, no, this isn’t The Big Secret Project. What with Second Life being so twitchy at the moment, it has been too frustrating to work on that, so I did a little work on this, instead.

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Mar 15 2012

A number of games feature multiple endings to their narratives. Right off the top of my head, I’ll name four: All three of the Deus Ex games, and Mass Effect 3. These come particularly to mind for a singular gaming conceit: The magic pick-an-ending button.

Regardless of what you’ve done, how you’ve developed and defined your character’s personality, who has lived and died, who you’ve befriended or opposed, you’re presented with three choices right at the end. Press the button (so to speak) and get the ending.

In narrative terms, that’s a cop-out. That isn’t even phoning it in.

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Feb 20 2012

I’m a social gamer. This doesn’t mean that I play what are commonly called “social games”, because generally, they aren’t actually social, and while they might be compelling to some – particularly to those whose experience with electronic entertainment is a bit limited – they’re not generally a lot of actual fun.

No, I’m a social gamer. I like to communicate about games. I like to talk about them. I like to write about them. I like to have enjoyable cooperative gaming experiences with my friends and family – in the same room, if at all possible. I also like to just play them.

That’s the sort of social gamer I am.

Now, here’s the sort of social gamer that I am not

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