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As much as I can be said to be a fan of anything terribly much, I’m a huge fan of the Elder Scrolls series of games by Bethesda/Zenimax (even if some aspects of the gameplay have been on the decline for the last three of them).

Now, it’s no surprise that they’ve been working on an Elder Scrolls MMOG – that news has been trickling out of the company for years in fragments. As a huge fan, I just can’t see myself wanting to play the game.

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Feb 1 2012

Something just happened. Something important.

On Tuesday, the Dutch Supreme Court ruled that when two boys forced a third (by violence) to give them two of his Runescape items, that it was theft.

Now, you might think that that is a landmark ruling for digital goods as lawful property. It isn’t. Well, it is, but it isn’t in the way that you might think. It’s far more interesting than that.

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Whether you’re operating an MMOG or a general-purpose virtual environment like Second Life, one of the issues that keeps coming up over and over again is ‘user experience’. The problem is that the more dependent any user’s experience is on other users, the fewer opportunities you have to provide a ‘good’ experience, let alone a predictable one.

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Aug 17 2011


It’s been a while since I wrote about MMOGs professionally, but that doesn’t stop me having an interest. I have half a dozen MMOGs installed, and was recently ‘comped’ a copy of Star Trek Online and 60 days of game-time. I’ve just hit the equivalent of roughly level 20 (Commander, grade 1), and that set me to thinking.

Once you hit approximately level 20 in an MMOG, you’ve essentially seen all of the gameplay innovation that the game is going to offer, in all of the combinations that it is going to be offered.

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