At least partly because it only really works with standard prims, you know, being a prim-alignment tool.

Actually, the Lab’s argument here seems to be that the alignment tool is incomplete (though I’d say it is more complete than a number of features I’ve seen the Lab ship over the last few years), and that since it provides assistance to only one set of fiddly, annoying tasks that it should not be included.

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Jacek Antonelli, founder of the Imprudence/Kokua project, which has been responsible for the creation of so many excellent Opensim/Second Life viewers, is set to retire at the end of the month.

“Effective September 1,” Antonelli says.

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At the circus, we always liked seeing the server-balancing Earlier this month, Lex Linden announced that Linden Lab had replaced Linden Lab’s existing infrastructure management system for Second Life with open-source product, Clusto.

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Arx Fatalis is actually really rather a cool game. Think Ultima Underworld, fully jazzed up and with a nifty story full of surprising twists. I might produce a review of it at some later stage.

Arx isn’t a new game by any stretch of the imagination, being more than eight years old, and it had persistent performance issues except in the lower resolutions and on some specific hardware. Nevertheless, a patch (1.21) suddenly appeared which fixes all of that – although it actually maybe feels a little fast now.

Apparently it is the final patch for Arx Fatalis, but it is accompanied by the source-code under the GPL 3 (with a couple minor exceptions).

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