One year and one week ago, Second Life’s age-verification was changed to asking you your date-of-birth. This week, there’s been a tiny tweak. It only asks you once, instead of twice.
Technically, it isn’t “age-verification” anymore, either, and that terminology seems to be on the way out.
The time came yesterday for a new mouse. The cordless mouse that I’ve been using, while faithful for some time, has been getting increasingly dicky. The rubber tyre on the mouse-wheel had stretched and scrolling and middle-clicking often yielded unexpected results and directions.
I eyeballed the digital rodentia at the local JB-HiFi store without the intent to purchase anything right away, but ended up walking out with a brand new Microsoft Touch Mouse ($100AUD). It was the largest mouse on the shelves, and my hands are large with long, slender fingers. Most of the rodentia on offer weren’t as long as my index finger, let alone comfortably large enough to rest a hand on.
Here’s the short version: Don’t buy this mouse. Do not be seduced by its apparent features and sleek curves, for it has a wicked design flaw.
Just last night, UK’s Channel 4 aired an investigative piece about Sulake’s Habbo Hotel (or just “Habbo”), the social virtual environment for kids.
The investigation alleges (among other things) that sexual predators are using the service to groom children for sex, despite Habbo’s couple of hundred live moderators – and it isn’t the first time these sorts of allegations have been made about Habbo, or about a number of other virtual environments.
Another UK channel (that I won’t name) went so far as to fabricate a scandal involving Second Life a few years ago.
What strikes me about the Habbo incident is how sudden it has been.
When Hamlet refers to game-mechanics in this post, I don’t even know what he’s referring to, actually.
Could he be talking about the new experience tools bundle that includes path-finding? I wouldn’t think so, because those aren’t game-mechanics. While they’re the sort of thing that are commonly used in games, they’re just as commonly used in things that aren’t games.
So, what game-mechanics are we even talking about?