Apr 14 2012

If you produce software – any kind of software – the issue of patents has probably come up. The fact is that it is impossible to produce a piece of software that actually does anything practical without infringing on at least one patent – and for complex systems, probably hundreds of them.

Let’s say you wanted to write a quick program to index music collections. Congratulations, you’ve just run afoul of… umm, let’s see… I count at least four patents for that, at a glance. What about indexing images? Well, depending on how you do it there are at least 30 patents that apply to that.

Think of something obvious you can do with software. There’s a patent for that. Probably a lot of them. You probably owe someone money.

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The electronic mailbag continues to be stuffed to overflowing, but I figured I would respond to this particular one in a post of its own, since Copyright – while it is ubiquitous, touching almost every point of our lives – continues to be poorly understood.

I’m trying to create a small store to sell sculpted Jewellery in Second Life.. but I’m worried about content theft as anyone… and so, I noticed a post from yours on the internet called “Property, Second Life, backups and you” explaining some basic topics about this, .. and I become very interested in the matter, now my straight question… Do you know how can I copyright my sculpties? I have noticed several businesses saying their creations have some sort of “copyright”, I want to copyright several sculpties of my own creation, sculpties that I can use as components to create several products, please I need advice in this matter ^^ Thank you very much.

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Zynga and Zynga’s CEO, Mark Pincus, are – in my experience – not spoken of very highly at all.

It comes as no surprise to me, therefore, that Zynga has submitted a patent application that covers virtual currencies of the sort used in a variety of casual and free-to-play MMO games.

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