In trying to quantify the impact of a new content type on the Second Life grid, it’s necessary to look at both the statistical data, as well as getting an impression of things ‘on the ground’, in-world.

It’s now four weeks since Second Life’s Mesh features went live with Viewer 3, and while it would be good to get a few more months’ worth of data, it appears that the new Mesh content type has had less impact on the Second Life grid than any other new content type that I can recall. In fact, it seems statistically insignificant.

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Beauty is only mesh deep. As promised, Linden Lab released its timeline for Second Life mesh features today. Mesh is the third major object content type, adding to the existing ‘prims’ (lightweight parameterised mesh object primitives) and ‘sculpties’ (spatial displacement maps).

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The electronic mailbag continues to be stuffed to overflowing, but I figured I would respond to this particular one in a post of its own, since Copyright – while it is ubiquitous, touching almost every point of our lives – continues to be poorly understood.

I’m trying to create a small store to sell sculpted Jewellery in Second Life.. but I’m worried about content theft as anyone… and so, I noticed a post from yours on the internet called “Property, Second Life, backups and you” explaining some basic topics about this, .. and I become very interested in the matter, now my straight question… Do you know how can I copyright my sculpties? I have noticed several businesses saying their creations have some sort of “copyright”, I want to copyright several sculpties of my own creation, sculpties that I can use as components to create several products, please I need advice in this matter ^^ Thank you very much.

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Well, the open beta is open for business, but you already knew that. So a few things will probably happen from here.

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