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Following the seemingly specious rejection of the contributed prim-alignment tool earlier in the week, Qarl has declined to make the changes suggested by the Lab.

In the past, when code contributions have been made, the Lab has been willing to pull out all the stops to make its own contribution to the code in some cases, even going so far as to rewrite a contribution’s code from the ground up to meet its requirements or to overcome stylistic or technical objections.

The Lab has not chosen to do that this time and, while I cannot reasonably speculate on what the Lab is thinking and why – in this instance, the temptation is so very great.

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Yesterday (and I nearly missed it), Karl Stiefvater put up a preliminary look at the crowd-funded parametric mesh deformer. “I should specify immediately that it’s not done,” said Stiefvater, “but the heavy-lifting part of it is.”

“I’m giving it to you in this form now, so that you can give me feedback. There are decisions to be made which we should make together.”

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The Second Life Mesh viewer source code just went live a few minutes ago. For those of you who have been wondering why it didn’t come out on the promised date, I’ve got no idea either.

My favourite third-party viewer, Imprudence, has moved its 1.3.0 developments out of beta and into release as 1.3.0 final.

This is, to my way of thinking, a good thing indeed.

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