So, latest Second Life viewer 3 (that’s Second Life 3.0.3 (240895) Sep 15 2011 11:47:07). Let’s take a look, eh?
Shader support. You know, I’m starting to wonder if Linden Lab can get those right – because it’s been a while since GPU features seemed to get any QA love. When did avatars start rendering like ghosts (that is, not really render at all) without basic shader support enabled, exactly? Actually, I think it was this particular viewer release.
Ignore the incompletely-rezzed skirt texture. That wouldn’t come right despite all my fiddling. More to the point, it would and then it would derez again.
Just another stone in my shoe. Maybe two stones.