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It actually isn’t as common as you might think that an MMOG makes it to five years. At GDC this year, six panelists from among the survivors got together and talked about their strategies for keeping old players and acquiring new ones.

And there’s sound advice in there for more industries and enterprises than just MMOGs.

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Mar 15 2010

The annual Games Developers Conference (GDC) in California gives me rather mixed feelings these days. Essentially it has become two entirely different events that occur at the same time.

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