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The team of experts from the University of Southern Queensland’s Australian Centre for Sustainable Catchments (ACSC) may work diligently at predicting future climate changes but how do you get that information to regional farmers throughout the world?

The ACSC has recently completed a successful trial of a web-based discussion-support for climate information for regional Indian farmers in Hyderabad and are hoping to extend the program to the rest of India and then to other nations.

The way it works is deceptively simple— using the ACSC’s research, staff and students from Toowoomba’s University of Southern Queensland (USQ) campus hold a casual discussion about upcoming climate trends over the online virtual world program Second Life.

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There are no cyber-bullies. There are only bullies.

(There are no cyber-criminals either, just criminals, but that is perhaps a topic for another day).

There are many problems with so-called ‘cyber-bullying’, but one of the worst is sticking the prefix ‘cyber-‘ on the front and pretending that it is somehow something different to just plain old regular bullying.

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Jul 5 2011

This game (currently in alpha) reminds me partly of making Redstone circuits in Minecraft, and partly of some of the more complex and ambitious scripted systems in Second Life – where object oriented programming can involve actual visible objects, and motion and colour can be used to monitor or debug system states.

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one example of collaborative activity in a game situationJohanna Bluemink, a gamer, researcher and vice-president of Finnish developer TeamingSteam (a subsidiary of Ludocraft whom you may know as the driving force behind the RealXtend virtual world platform) has completed her PhD dissertation on enriching collaborative learning through pedagogically scripted multiplayer games.

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