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The Microsoft Touch Mouse

The time came yesterday for a new mouse. The cordless mouse that I’ve been using, while faithful for some time, has been getting increasingly dicky. The rubber tyre on the mouse-wheel had stretched and scrolling and middle-clicking often yielded unexpected results and directions.

I eyeballed the digital rodentia at the local JB-HiFi store without the intent to purchase anything right away, but ended up walking out with a brand new Microsoft Touch Mouse ($100AUD). It was the largest mouse on the shelves, and my hands are large with long, slender fingers. Most of the rodentia on offer weren’t as long as my index finger, let alone comfortably large enough to rest a hand on.

Here’s the short version: Don’t buy this mouse. Do not be seduced by its apparent features and sleek curves, for it has a wicked design flaw.

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So, today, Linden Lab launched an area called Premium Wilderness, and if you haven’t taken a look at it yet, you’re probably wondering “does this add value to my Premium account?”

So, let’s take a look.

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I had Meltdown slip up behind one of the guards, who was kneeling behind a short barricade of sandbags, watching for an external threat. The guard had no time to react when Meltdown shot her twice in the back of the head. I knew there was another guard nearby, and expecting that he might hear the shots, I had Meltdown drop to her belly and slither around the other side of the barricade where she would be out of sight.

As expected, he heard the shots, and dashed out just in time to spot Meltdown before she got behind cover, but not with enough time to aim and fire before she was out of sight.

I expected him to try to circle around, and prepared Meltdown for that, but he didn’t. Instead, he hunkered down partly covered by the trunk of a small tree, aimed his pistol and just waited. Meltdown had nowhere to go, and all he had to do was wait.

While this standoff continued, I instructed Fox to belly-crawl towards him, along the side of a building. There was a low, concrete barrier to the guard’s left, just slightly to his rear. Fox easily slipped into position.

I coordinated the two. Fox would pop up, and fire a shot at the guard, then drop again. As soon as she fired, Meltdown would move up into a crouch and empty her magazine at the guard, who would hopefully have turned towards the new threat, but be denied a target as Fox vanished from his sight.

It worked beautifully. Fox took a shot over the barrier, catching the guard by surprise, and then dropped as he turned towards her. Meltdown popped up at the first shot, aimed and fired three of her own shots, taking him down.

He didn’t stand a chance, and that was just the way I wanted it.

There were other guards, but they were far too far away to have heard the action. I instructed the girls to reload, and began planning their approach towards the next guard post, checking the lay of the terrain, cover and patrol routes.

I was just fifteen minutes into playing Jagged Alliance: Back In Action.

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Play it now!
Got an Android device handy? Want a cool little management game for just a couple bucks?

Give Kairosoft’s Game Dev Story a whirl. Currently, the game is 40% off to celebrate the release of their newest game, Hot Springs Story.

Game Dev Story is just what it sounds like. A game about developing games.

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