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Jun 15 2011

As you’re probably aware by now, the Linden Lab is implementing the ability to enable or disable your ability to upload meshes to Second Life, once the Mesh features finally arrive, and thus reducing the incidence of third-party meshes being used without permission.

It’s a pretty good idea, but what if you don’t know that you’re offending?

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VastPark, an industry leader in virtual worlds, launches OpenAvatar to create an open source standard generator for avatar development for the virtual world and gaming industry.

Frustrated by the lack of high quality 3D avatar generators, the VastPark team has launched OpenAvatar, a flexible open 3D avatar specification and open source generator that uses the industry-standard Collada format. The free OpenAvatar SDK makes it possible for virtual world platforms to enable users to customize their avatars with swappable body parts and it supports a range of deployment options such as in the cloud and behind the firewall.

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Looking at the Mesh Upload Enablement test-plan on the Second Life Wiki (created today as Scobu Linden’s first Wiki contribution), it appears as if the ability to upload mesh content is going to be restricted on a per-user basis, independent of any other factor. For most users, to earn that ability initially, you’re going to need payment information on file, and go through a tutorial.

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Beauty is only mesh deep. As promised, Linden Lab released its timeline for Second Life mesh features today. Mesh is the third major object content type, adding to the existing ‘prims’ (lightweight parameterised mesh object primitives) and ‘sculpties’ (spatial displacement maps).

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